Server profile
Rust Dev Server
Online, with 0 of 50 players on; ranked #5,533 of every public Rust server, the top 25%. It last wiped 6d ago.
Online 23.109.63.157:28080 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Rust Dev Server, what happens on wipe day?
At their busiest, its recent wipes drew 2 players on average. 23 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 7.
When does Rust Dev Server wipe, and how often?
Its rhythm cannot be read yet: Rust Dev Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 2 hours ago.
About the server
How well does Rust Dev Server perform?
Server fps averaged 239 over 48 hours; the lowest reading was 236. At its highest the entity count reached 9,614: buildings, deployables and everything else. It drew as much as 1,120 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Rust Dev Server?
Running on Windows, Rust Dev Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rust Dev Server, and is it up at the moment?
Rust Dev Server is currently reachable and online. About 15 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Rust Dev Server?
A region is not published by Rust Dev Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 23.109.63.157:28080.
Server tags
How should you read the tags listed for Rust Dev Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Dev Server appear?
The Rust Insights lists that carry Rust Dev Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of Rust Dev Server look like?
Of its 50 slots, Rust Dev Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.
Where does Rust Dev Server sit in the rankings?
Player hours over seven days put Rust Dev Server at #5,533, within the top 25% of the ranked field.
Rules and settings
What settings and rules apply on Rust Dev Server?
No gather rate appears in the name of Rust Dev Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Dev Server?
Rust Dev Server runs a procedural map of size 1,500 with seed 289356, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto Rust Dev Server?
To connect, start Rust and enter client.connect 23.109.63.157:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.