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Rust Insights

Server profile

ER Test server 1

Online, with 0 of 500 players on; ranked #10,542 of every public Rust server, the top 47%. It last wiped 8d ago.

Filed under moddedoxide
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak 2
#10,542ranktop 47%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
38% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC8d ago 0 – running 0
Tue 20 Oct, 13:35 UTC9d ago 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC10d ago 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC14d ago 0 – 4 days 0
Tue 13 Oct, 17:45 UTC16d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC21d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC23d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC24d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC25d ago 2 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average149/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average193/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average96/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average225/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345/350

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at ER Test server 1?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does ER Test server 1 wipe?

ER Test server 1 wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 8 days 20 hours ago.

Server details

Does ER Test server 1 hold a steady frame rate?

Average server fps over the last 48 hours was 238, with a floor of 212. At its highest the entity count reached 113,972: buildings, deployables and everything else. It drew as much as 3,566 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does ER Test server 1 currently run?

Rust network protocol 2635 and build 168909 on Linux is what ER Test server 1 runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is ER Test server 1, and is it up at the moment?

Right now ER Test server 1 is up and running. About 13 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for ER Test server 1?

A region is not published by ER Test server 1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 23.109.46.105:25648.

Lists and tags

How should you read the tags listed for ER Test server 1?

These tags come from ER Test server 1 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does ER Test server 1 turn up among the Rust Insights lists and filters?

ER Test server 1 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of ER Test server 1 look like?

ER Test server 1 shows 0 players at the moment, against 500 slots. Over the past week it peaked at 2 and averaged 0 players.

In the ranking of Rust servers, where does ER Test server 1 place?

On player hours for the last seven days, ER Test server 1 sits at #10,542, inside the top 47% of ranked servers.

Rules and settings

What are the settings and rules for ER Test server 1?

The name of ER Test server 1 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on ER Test server 1?

ER Test server 1 runs a procedural map of size 4,500 with seed 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

Join

How do you connect to ER Test server 1?

Type client.connect 23.109.46.105:25648 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.