Server profile
A Shockbyte Rust Server
Offline, with 0 of 125 players on; ranked #9,379 of every public Rust server, the top 42%. It last wiped 5d ago.
Offline 23.109.125.248:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:56 UTC5d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On A Shockbyte Rust Server, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.
On what schedule does A Shockbyte Rust Server wipe?
Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 20 hours ago.
Server details
What does performance look like on A Shockbyte Rust Server?
Average server fps over the last 48 hours was 105, with a floor of 37. Buildings, deployables and the rest took the entity count as high as 128,859. It drew as much as 5,436 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does A Shockbyte Rust Server currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is A Shockbyte Rust Server, and is it up at the moment?
Offline at the moment, A Shockbyte Rust Server was last seen 40 hours ago. About 20 hours ago is when it last restarted, judged from the uptime it reports. It spent 106 of the last 7 full days' 168 hours up, 63% of the time. On 20 October 2026 is when Rust Insights first saw it.
What location is listed for A Shockbyte Rust Server?
A region is not published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 23.109.125.248:28015 is where it answers.
Lists and tags
How should you read the tags listed for A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): It holds 125 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature A Shockbyte Rust Server?
The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on A Shockbyte Rust Server right now, and how does that number move?
The last time A Shockbyte Rust Server was seen online was 40 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1.
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #9,379, within the top 42% of the ranked field.
Settings and rules
How is A Shockbyte Rust Server configured, and what rules apply?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 4,300, seed 214722662. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join A Shockbyte Rust Server?
Type client.connect 23.109.125.248:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.