Server profile
Cinematic & Testing Server - Blooprint
Online, with 0 of 40 players on; ranked #14,534 of every public Rust server, the top 65%. It last wiped 21d ago.
Online 23.109.125.108:20675 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Cinematic & Testing Server - Blooprint wipe, and on which day?
Its rhythm cannot be read yet: Cinematic & Testing Server - Blooprint has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 21 days 17 hours have passed since its current world was created.
Server
Does Cinematic & Testing Server - Blooprint hold a steady frame rate?
Average server fps over the last 48 hours was 143, with a floor of 116. The world held a peak of 119,101 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,945 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Cinematic & Testing Server - Blooprint currently run?
Running on Linux, Cinematic & Testing Server - Blooprint is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Cinematic & Testing Server - Blooprint, and is it up at the moment?
Cinematic & Testing Server - Blooprint is currently reachable and online. The uptime it reports puts the last restart at about 3 days 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 19 October 2026.
Where does Cinematic & Testing Server - Blooprint run from?
A region is not published by Cinematic & Testing Server - Blooprint. Rust Insights reports the location a server declares, not the physical place of the machine. 23.109.125.108:20675 is where it answers.
Tags
Which meanings sit behind the tags on Cinematic & Testing Server - Blooprint?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Cinematic & Testing Server - Blooprint publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Cinematic & Testing Server - Blooprint turn up among the Rust Insights lists and filters?
Cinematic & Testing Server - Blooprint appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Cinematic & Testing Server - Blooprint right now, and how does that number move?
At the time of this refresh, Cinematic & Testing Server - Blooprint holds 0 players on 40 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Cinematic & Testing Server - Blooprint place?
On player hours for the last seven days, Cinematic & Testing Server - Blooprint sits at #14,534, inside the top 65% of ranked servers.
Settings and rules
What settings and rules apply on Cinematic & Testing Server - Blooprint?
Nothing about gather rate is given in the name of Cinematic & Testing Server - Blooprint. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Cinematic & Testing Server - Blooprint?
Cinematic & Testing Server - Blooprint runs a procedural map of size 4,500 with seed 1, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to Cinematic & Testing Server - Blooprint?
Open the console with F1 in Rust and enter client.connect 23.109.125.108:20675. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.