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Rust Insights

Server profile

Reforged Build Server | Production Rules

Online, with 0 of 75 players on; ranked #3,262 of every public Rust server, the top 15%. It last wiped 28d ago.

Filed under monthly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 75 players now 0% full
17-day averagepeak 7
#3,262ranktop 15%
28d agolast wipemonthly schedule
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246800:0009:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0009:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:08 UTC FW28d ago 3 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average7/200
  2. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average2/50
  3. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average2/200
  4. CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average4/30
  5. BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 2 on average9/100
  6. Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Reforged Build Server | Production Rules, what happens on wipe day?

At their busiest, its recent wipes drew 3 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak.

When does Reforged Build Server | Production Rules wipe, and how often?

The only wipe on Reforged Build Server | Production Rules is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 28 days 3 hours ago. Wipes run monthly, as its tags say.

Server

How well does Reforged Build Server | Production Rules perform?

Server fps averaged 120 over 48 hours; the lowest reading was 119. Buildings, deployables and the rest took the entity count as high as 62,417. Memory use peaked at 4,261 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Reforged Build Server | Production Rules?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Reforged Build Server | Production Rules. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Reforged Build Server | Production Rules, and is it online?

Reforged Build Server | Production Rules is currently reachable and online. About 12 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Reforged Build Server | Production Rules run from?

A region is not published by Reforged Build Server | Production Rules. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 23.108.66.125:28019.

Lists and tags

What is meant by each tag on Reforged Build Server | Production Rules?

The tags gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): It holds 75 slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^k (Build server): Use it to design bases and practise builds; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Reforged Build Server | Production Rules publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Reforged Build Server | Production Rules turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Reforged Build Server | Production Rules are Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on Reforged Build Server | Production Rules right now?

Of its 75 slots, Reforged Build Server | Production Rules currently has 0 filled. Over the past week it peaked at 7 and averaged 1 players. Look at the last 48 hours and the peak hour is 00:00 UTC, at 6 players on average.

How does Reforged Build Server | Production Rules compare with other Rust servers in the ranking?

On player hours for the last seven days, Reforged Build Server | Production Rules sits at #3,262, inside the top 15% of ranked servers.

Rules and settings

What are the settings and rules for Reforged Build Server | Production Rules?

Nothing about gather rate is given in the name of Reforged Build Server | Production Rules. Up to 6 players can join one group. You get build & creative as the game mode, sandbox building, no gathering. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Reforged Build Server | Production Rules?

Reforged Build Server | Production Rules runs a procedural map of size 5,650 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

How can you get onto Reforged Build Server | Production Rules?

Type client.connect 23.108.66.125:28019 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://reforgerust.com/ is its website.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^m,^k,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players It holds 75 slots.
ts6
Group limit Team size is capped at 6.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Gameplay

^k
Build server Use it to design bases and practise builds.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.