Server profile · EA
RnC 2 | Experimental
Online, with 0 of 30 players on; ranked #11,446 of every public Rust server, the top 52%. It last wiped 14d ago.
Online EA 23.106.54.134:28025 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers, top 86% in EA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does RnC 2 | Experimental wipe, and on which day?
An estimate from the force wipe gives the next wipe on RnC 2 | Experimental. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 14 days 4 hours ago. The tags give wipes as every two weeks.
Server details
What does performance look like on RnC 2 | Experimental?
Server fps averaged 101 over 48 hours; the lowest reading was 2. Buildings, deployables and the rest took the entity count as high as 69,329. It drew as much as 2,228 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does RnC 2 | Experimental currently run?
Running on Windows, RnC 2 | Experimental is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RnC 2 | Experimental, and is it up at the moment?
Right now RnC 2 | Experimental is up and running. About 7 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 October 2026 is when Rust Insights first saw it.
In which location does RnC 2 | Experimental sit?
The EA tag is how RnC 2 | Experimental places itself in Asia. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 23.106.54.134:28025.
Tags
Which meanings sit behind the tags on RnC 2 | Experimental?
These tags come from RnC 2 | Experimental and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): The slot count is 30; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): This is a roleplay server; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Find it in the browser under East Asia. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RnC 2 | Experimental turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry RnC 2 | Experimental are Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. On the server list, the filters that surface it are Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
How many players are on RnC 2 | Experimental right now?
At the time of this refresh, RnC 2 | Experimental holds 0 players on 30 slots. Over the past week it peaked at 1 and averaged 0 players.
Where does RnC 2 | Experimental sit in the rankings?
In Asia, RnC 2 | Experimental is #472; across all ranked servers it is #11,446 on seven-day player hours, in the top 52%.
Map and rules
How is RnC 2 | Experimental configured, and what rules apply?
No gather rate appears in the name of RnC 2 | Experimental. 10 players is the most a group can hold. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on RnC 2 | Experimental?
The game generates the map on RnC 2 | Experimental: procedural, size 3,500, seed 6480561. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to RnC 2 | Experimental?
To connect, start Rust and enter client.connect 23.106.54.134:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://discord.com/invite/hTzDrZTVab.