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Rust Insights

Server profile

Bloody Mud

Online, with 0 of 50 players on; ranked #12,200 of every public Rust server, the top 55%. It last wiped 13h ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#12,200ranktop 55%
13h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75115:0017:0020:0023:0001:0003:00Wiped Wed 28 Oct, 15:39 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct29 Oct

Note: Top 55% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

19.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 24 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:39 UTC13h ago – – running 0
Thu 24 Sep, 11:01 UTC34d ago 1 halved by day 2 34.2 days 0
Sat 19 Sep, 11:23 UTC39d ago 1 halved by day 1 5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average215/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average87/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average102/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average48/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average39/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average14/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does Bloody Mud look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.5.

How often does Bloody Mud wipe, and on which day?

No next wipe can be predicted for Bloody Mud, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 hours ago.

About the server

What Rust version is live on Bloody Mud?

Rust network protocol 2635 and build 168909 on Linux is what Bloody Mud runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Bloody Mud, and is it up at the moment?

At the time of this check Bloody Mud is online. It spent 8 of the last 7 full days' 168 hours up, 5% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Bloody Mud?

There is no region published for Bloody Mud. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 220.253.227.74:28015.

Lists and tags

How should you read the tags listed for Bloody Mud?

These tags come from Bloody Mud and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Bloody Mud appear?

These Rust Insights lists include Bloody Mud: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on Bloody Mud right now?

At the time of this refresh, Bloody Mud holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

How does Bloody Mud compare with other Rust servers in the ranking?

On player hours for the last seven days, Bloody Mud sits at #12,200, inside the top 55% of ranked servers.

Map and rules

What are the settings and rules for Bloody Mud?

No gather rate appears in the name of Bloody Mud. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is off.

Which map is live on Bloody Mud?

A procedural map, generated by the game, is what Bloody Mud runs.

Join

What is the way to join Bloody Mud?

To connect, start Rust and enter client.connect 220.253.227.74:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.