Server profile
MORU RustServer s1
Online, with 0 of 50 players on; ranked #5,860 of every public Rust server, the top 26%. It last wiped 26d ago.
Online 220.158.16.162:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:24 UTC26d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:48 UTC FW26d ago | 2 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On MORU RustServer s1, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 10 hours into the latest wipe, the crowd on the server reached its peak.
How often does MORU RustServer s1 wipe, and on which day?
Too few wipes are on record for MORU RustServer s1 to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 6 hours ago.
Server
What does performance look like on MORU RustServer s1?
Average server fps over the last 48 hours was 118, with a floor of 95. The world held a peak of 88,804 entities, counting buildings, deployables and all the rest. It drew as much as 3,709 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on MORU RustServer s1?
The Rust build is network protocol 2635 and build 168909, running on Linux, for MORU RustServer s1. You can only join if your game is on the same protocol; Steam handles that update.
Has MORU RustServer s1 stayed online, and is it up now?
MORU RustServer s1 is currently reachable and online. The uptime it reports puts the last restart at about 14 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does MORU RustServer s1 run from?
No region is published by MORU RustServer s1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 220.158.16.162:28015 is where it answers.
Lists and tags
What is meant by each tag on MORU RustServer s1?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what MORU RustServer s1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature MORU RustServer s1?
MORU RustServer s1 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on MORU RustServer s1 right now?
Of its 50 slots, MORU RustServer s1 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 15:00 UTC, at 1 players on average.
How does MORU RustServer s1 compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts MORU RustServer s1 at #5,860, among the top 26% of all ranked servers.
Settings and rules
What are the settings and rules for MORU RustServer s1?
The name of MORU RustServer s1 does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on MORU RustServer s1?
Size 4,500 and seed 19686 define the procedural map on MORU RustServer s1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
Connecting
How can you get onto MORU RustServer s1?
Type client.connect 220.158.16.162:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.