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Rust Insights

Server profile

JP-APOLLO-RUST-PVE-SERVER

Online, with 6 of 100 players on; ranked #1,633 of every public Rust server, the top 7%. It last wiped 27d ago.

Filed under monthly wipes moddedcarbonpve
Launch Rust and join Website
6/ 100 players now 6% full
37-day averagepeak 14
#1,633ranktop 7%
27d agolast wipemonthly schedule
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152012:0021:0006:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510012:0021:0006:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

27.6 days usual gap between real wipes
26 wipe-day peak players, last three wipes
0% crowd held else halves by day 13

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctFri 4 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 30, 31 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:08 UTC FW27d ago 30 – running 1
Fri 4 Sep, 08:06 UTC55d ago 23 halved by day 13 27.6 days 4

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average39/100
  2. 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average18/88
  3. [熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average14/100
  4. [JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average18/100
  5. 【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average12/200
  6. 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简EA · groups of 16+ · monthly · 10 on average11/100

The short version

Quick answers

From the figures on this page.

Wipe days

On JP-APOLLO-RUST-PVE-SERVER, what happens on wipe day?

At their busiest, its recent wipes drew 26 players on average. 31 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 13.

When does JP-APOLLO-RUST-PVE-SERVER wipe, and how often?

The only wipe on JP-APOLLO-RUST-PVE-SERVER is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 27 days 12 hours have passed since its current world was created. The tags put wipes at monthly.

Server details

What does performance look like on JP-APOLLO-RUST-PVE-SERVER?

Server fps averaged 49 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 203,019. The highest memory figure was 8,526 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does JP-APOLLO-RUST-PVE-SERVER currently run?

Rust network protocol 2635 and build 168909 on Windows is what JP-APOLLO-RUST-PVE-SERVER runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for JP-APOLLO-RUST-PVE-SERVER, and is it online?

Right now JP-APOLLO-RUST-PVE-SERVER is up and running. The uptime it reports puts the last restart at about 13 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for JP-APOLLO-RUST-PVE-SERVER?

No region tag comes from JP-APOLLO-RUST-PVE-SERVER, though the name suggests Asia. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 219.164.228.12:28015.

Server tags

What is meant by each tag on JP-APOLLO-RUST-PVE-SERVER?

These tags come from JP-APOLLO-RUST-PVE-SERVER and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts16 (Group limit): A team holds 16 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does JP-APOLLO-RUST-PVE-SERVER appear?

These Rust Insights lists include JP-APOLLO-RUST-PVE-SERVER: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What does the population of JP-APOLLO-RUST-PVE-SERVER look like?

At the time of this refresh, JP-APOLLO-RUST-PVE-SERVER holds 6 players on 100 slots. The seven-day average is 3 players, and the highest point in that week was 14. Its strongest hour in the past 48 was 10:00 UTC, with an average of 9 players.

In the ranking of Rust servers, where does JP-APOLLO-RUST-PVE-SERVER place?

On player hours for the last seven days, JP-APOLLO-RUST-PVE-SERVER sits at #1,633, inside the top 7% of ranked servers.

Rules and settings

What settings and rules apply on JP-APOLLO-RUST-PVE-SERVER?

The name of JP-APOLLO-RUST-PVE-SERVER does not state a gather rate. Up to 16 players can join one group. pve is the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

What is the map on JP-APOLLO-RUST-PVE-SERVER?

Size 4,500 and seed 1739184776 define the procedural map on JP-APOLLO-RUST-PVE-SERVER, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join JP-APOLLO-RUST-PVE-SERVER?

Type client.connect 219.164.228.12:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/9AcbMCKcvd is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts16
Group limit A team holds 16 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.