Server profile
MoonRust [261 Devblog]
Offline, with 0 of 25 players on; ranked #15,962 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline 217.87.231.46:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On MoonRust [261 Devblog], what happens on wipe day?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does MoonRust [261 Devblog] wipe, and how often?
There is no next wipe to predict: MoonRust [261 Devblog] wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 24 days 11 hours ago.
About the server
Which Rust version is MoonRust [261 Devblog] on?
Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. You can only join if your game is on the same protocol; Steam handles that update.
Has MoonRust [261 Devblog] stayed online, and is it up now?
The last sighting of MoonRust [261 Devblog] was 22 days 8 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 30 September 2026.
In which location does MoonRust [261 Devblog] sit?
No region is published by MoonRust [261 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 217.87.231.46:28015.
Tags
How should you read the tags listed for MoonRust [261 Devblog]?
These tags come from MoonRust [261 Devblog] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): The slot count is 25; v2332 (Protocol): To join you need the same version; protocol 2332; ptrak (Networking): RakNet handles the network layer, as it does by default; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h955eb6e7 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature MoonRust [261 Devblog]?
These Rust Insights lists include MoonRust [261 Devblog]: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population
What does the population of MoonRust [261 Devblog] look like?
MoonRust [261 Devblog] is offline at the moment; the last sighting was 22 days 8 hours ago.
In the ranking of Rust servers, where does MoonRust [261 Devblog] place?
On player hours for the last seven days, MoonRust [261 Devblog] sits at #15,962, inside the top 71% of ranked servers.
Rules and settings
How is MoonRust [261 Devblog] configured, and what rules apply?
Nothing about gather rate is given in the name of MoonRust [261 Devblog]. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Anti-cheat: VAC, from Valve, is on.
What is the map on MoonRust [261 Devblog]?
The game generates the map on MoonRust [261 Devblog], which is procedural.
Join
How do you connect to MoonRust [261 Devblog]?
Type client.connect 217.87.231.46:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.