Server profile
Rust Test
Online, with 0 of 100 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 217.77.1.118:25565 checked 14m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:20 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Rust Test look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does Rust Test wipe?
The record of Rust Test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 5 hours ago.
About the server
How well does Rust Test perform?
Server fps averaged 44 over 48 hours; the lowest reading was 7. At its highest the entity count reached 49,684: buildings, deployables and everything else. It drew as much as 1,799 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Rust Test on?
Rust network protocol 2635 and build 168909 on Linux is what Rust Test runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Rust Test, and is it online?
At the time of this check Rust Test is online. The uptime it reports puts the last restart at about 4 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does Rust Test sit?
A region is not published by Rust Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 217.77.1.118:25565.
Server tags
How should you read the tags listed for Rust Test?
These tags come from Rust Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Rust Test?
Rust Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Rust Test right now, and how does that number move?
Rust Test shows 0 players at the moment, against 100 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does Rust Test place?
The player-hours ranking for the last seven days puts Rust Test at #15,341, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on Rust Test?
No gather rate appears in the name of Rust Test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is off: Valve's anti-cheat is not active.
What is the map on Rust Test?
Rust Test runs a procedural map of size 3,000 with seed 1321362921, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Rust Test?
Open the console with F1 in Rust and enter client.connect 217.77.1.118:25565. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.