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Rust Insights

Server profile

Snow_Main

Offline, with 3 of 150 players on; ranked #2,752 of every public Rust server, the top 12%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join Website
3/ 150 players now 2% full
37-day averagepeak 12
#2,752ranktop 12%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Note: Top 12% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days usual gap between real wipes
0% on rhythm of its recent wipes
13 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctWed 21 OctTue 20 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 16:51 UTC5d ago 12 – running 1
Wed 21 Oct, 11:15 UTC7d ago 13 held half 2.2 days 2
Tue 20 Oct, 15:43 UTC8d ago 13 – 0.8 days 0
Sat 17 Oct, 17:02 UTC11d ago 17 halved by day 1 2.9 days 0
Fri 16 Oct, 21:28 UTC12d ago 17 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average72/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average71/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average60/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Snow_Main look like once wipe day arrives?

The average busiest point of its recent wipes was 13 players. The peak crowd on this wipe came 18 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does Snow_Main wipe, and on which day?

No next wipe can be predicted for Snow_Main, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 5 hours ago.

Server details

On what version does Snow_Main currently run?

Rust network protocol 2617 and build 140534 on Linux is what Snow_Main runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Snow_Main stayed online, and is it up now?

Snow_Main is offline at the moment; the last time it was seen was 4 days 1 hours ago. The last 7 full days gave 94 of 168 hours up, or 56% of the time. On 16 October 2026 is when Rust Insights first saw it.

In which location does Snow_Main sit?

There is no region published for Snow_Main. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 217.60.245.30:28015.

Lists and tags

What is meant by each tag on Snow_Main?

When the game's server browser reads Snow_Main, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts1000 (Group limit): Team size is capped at 1000; v2617 (Protocol): Your game must run the same version to join: the protocol is 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Snow_Main appear?

These Rust Insights lists include Snow_Main: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on Snow_Main right now?

Snow_Main was last seen 4 days 1 hours ago and is offline right now. A weekly average of 3 players goes with a peak of 12.

Where does Snow_Main sit in the rankings?

Player hours over seven days put Snow_Main at #2,752, within the top 12% of the ranked field.

Settings and rules

How is Snow_Main configured, and what rules apply?

Nothing about gather rate is given in the name of Snow_Main. 1000 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

What is the map on Snow_Main?

Size 3,000 and seed 645654 define the procedural map on Snow_Main, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Snow_Main?

Open the console with F1 in Rust and enter client.connect 217.60.245.30:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://free-rust.pro is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players It holds 150 slots.
ts1000
Group limit Team size is capped at 1000.
v2617
Protocol Your game must run the same version to join: the protocol is 2617.
cs140534
Build It runs game build 140534.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.