Server profile
Snow_Main
Offline, with 3 of 150 players on; ranked #2,752 of every public Rust server, the top 12%. It last wiped 5d ago.
Offline 217.60.245.30:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 12% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 12, 18 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:51 UTC5d ago | 12 | – | running | 1 |
| Wed 21 Oct, 11:15 UTC7d ago | 13 | held half | 2.2 days | 2 |
| Tue 20 Oct, 15:43 UTC8d ago | 13 | – | 0.8 days | 0 |
| Sat 17 Oct, 17:02 UTC11d ago | 17 | halved by day 1 | 2.9 days | 0 |
| Fri 16 Oct, 21:28 UTC12d ago | 17 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Snow_Main look like once wipe day arrives?
The average busiest point of its recent wipes was 13 players. The peak crowd on this wipe came 18 hours after it started. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does Snow_Main wipe, and on which day?
No next wipe can be predicted for Snow_Main, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 5 hours ago.
Server details
On what version does Snow_Main currently run?
Rust network protocol 2617 and build 140534 on Linux is what Snow_Main runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Snow_Main stayed online, and is it up now?
Snow_Main is offline at the moment; the last time it was seen was 4 days 1 hours ago. The last 7 full days gave 94 of 168 hours up, or 56% of the time. On 16 October 2026 is when Rust Insights first saw it.
In which location does Snow_Main sit?
There is no region published for Snow_Main. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 217.60.245.30:28015.
Lists and tags
What is meant by each tag on Snow_Main?
When the game's server browser reads Snow_Main, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts1000 (Group limit): Team size is capped at 1000; v2617 (Protocol): Your game must run the same version to join: the protocol is 2617; cs140534 (Build): It runs game build 140534; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Snow_Main appear?
These Rust Insights lists include Snow_Main: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on Snow_Main right now?
Snow_Main was last seen 4 days 1 hours ago and is offline right now. A weekly average of 3 players goes with a peak of 12.
Where does Snow_Main sit in the rankings?
Player hours over seven days put Snow_Main at #2,752, within the top 12% of the ranked field.
Settings and rules
How is Snow_Main configured, and what rules apply?
Nothing about gather rate is given in the name of Snow_Main. 1000 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
What is the map on Snow_Main?
Size 3,000 and seed 645654 define the procedural map on Snow_Main, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto Snow_Main?
Open the console with F1 in Rust and enter client.connect 217.60.245.30:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://free-rust.pro is its website.