Server profile
Test
Offline, with 0 of 10 players on; ranked #15,917 of every public Rust server, the top 69%. It last wiped 28d ago.
Offline 217.60.240.126:25570 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:32 UTC FW28d ago | 0 | – | running | 0 |
| Mon 28 Sep, 17:53 UTC31d ago | 4 | held half | 3 days | 0 |
| Sun 13 Sep, 12:14 UTC46d ago | 1 | halved by day 1 | 15.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Test?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
On what schedule does Test wipe?
There is no next wipe to predict: Test wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 1 hours ago.
About the server
Which Rust version is Test on?
Running on Linux, Test is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Test, and is it up at the moment?
Offline at the moment, Test was last seen 27 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Test?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 217.60.240.126:25570.
Server tags
What is meant by each tag on Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test appear?
These Rust Insights lists include Test: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Test look like?
The last time Test was seen online was 27 days 11 hours ago, and it is offline now.
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,917, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for Test?
The name of Test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
How can you get onto Test?
Open the console with F1 in Rust and enter client.connect 217.60.240.126:25570. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.