Server profile
Rip_Was Test Server
Offline, with 1 of 10 players on; ranked #13,264 of every public Rust server. It last wiped 50d ago.
Offline 217.235.33.249:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rip_Was Test Server wipe, and on which day?
The record of Rip_Was Test Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 50 days 19 hours ago.
About the server
What Rust version is live on Rip_Was Test Server?
Rust network protocol 2633 and build 163207 on Windows is what Rip_Was Test Server runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Rip_Was Test Server, and is it up at the moment?
Offline at the moment, Rip_Was Test Server was last seen 41 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Rip_Was Test Server sit?
A region is not published by Rip_Was Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 217.235.33.249:28015.
Server tags
Which meanings sit behind the tags on Rip_Was Test Server?
When the game's server browser reads Rip_Was Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rip_Was Test Server appear?
These Rust Insights lists include Rip_Was Test Server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Rip_Was Test Server right now, and how does that number move?
Rip_Was Test Server was last seen 41 days 15 hours ago and is offline right now.
Where does Rip_Was Test Server sit in the rankings?
The player-hours ranking for the last seven days puts Rip_Was Test Server at #13,264, among the top – of all ranked servers.
Rules and settings
How is Rip_Was Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Rip_Was Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Rip_Was Test Server?
The map on Rip_Was Test Server is procedural and the game generates it.
Connecting
What is the way to join Rip_Was Test Server?
Type client.connect 217.235.33.249:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.