Server profile
MiniCore Dev
Offline, with 1 of 10 players on; ranked #15,710 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 217.217.244.236:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does MiniCore Dev wipe?
The record of MiniCore Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 8 hours ago.
Server
On what version does MiniCore Dev currently run?
Rust network protocol 2634 and build 166494 on Windows is what MiniCore Dev runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is MiniCore Dev, and is it up at the moment?
MiniCore Dev is offline at the moment; the last time it was seen was 25 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 3 October 2026 is when Rust Insights first saw it.
Where does MiniCore Dev run from?
There is no region published for MiniCore Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 217.217.244.236:28015.
Tags
How should you read the tags listed for MiniCore Dev?
When the game's server browser reads MiniCore Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does MiniCore Dev appear?
MiniCore Dev appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on MiniCore Dev right now, and how does that number move?
The last time MiniCore Dev was seen online was 25 days 2 hours ago, and it is offline now.
In the ranking of Rust servers, where does MiniCore Dev place?
On player hours for the last seven days, MiniCore Dev sits at #15,710, inside the top 69% of ranked servers.
Settings and rules
What settings and rules apply on MiniCore Dev?
The name of MiniCore Dev does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
Connecting
How can you get onto MiniCore Dev?
To connect, start Rust and enter client.connect 217.217.244.236:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.