Server profile
MiniCore Dev
Offline, with 0 of 10 players on; ranked #16,699 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 217.217.244.22:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does MiniCore Dev wipe?
Its rhythm cannot be read yet: MiniCore Dev has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 13 hours ago.
Server details
Which Rust version is MiniCore Dev on?
Rust network protocol 2633 and build 165217 on Windows is what MiniCore Dev runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for MiniCore Dev, and is it online?
Offline at the moment, MiniCore Dev was last seen 27 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 30 September 2026.
Where does MiniCore Dev run from?
There is no region published for MiniCore Dev. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 217.217.244.22:28015.
Server tags
What is meant by each tag on MiniCore Dev?
These tags come from MiniCore Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does MiniCore Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include MiniCore Dev: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of MiniCore Dev look like?
MiniCore Dev is offline at the moment; the last sighting was 27 days 8 hours ago.
Where does MiniCore Dev sit in the rankings?
On player hours for the last seven days, MiniCore Dev sits at #16,699, inside the top 70% of ranked servers.
Settings and rules
What settings and rules apply on MiniCore Dev?
Nothing about gather rate is given in the name of MiniCore Dev. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on MiniCore Dev?
The map on MiniCore Dev is procedural and the game generates it.
Join
What is the way to join MiniCore Dev?
Type client.connect 217.217.244.22:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.