Server profile
[TEST] Dev Server
Offline, with 0 of 50 players on; ranked #15,256 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 217.154.121.4:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC11d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC11d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC12d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC13d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC26d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC28d ago | 1 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [TEST] Dev Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does [TEST] Dev Server wipe, and how often?
There is no next wipe to predict: [TEST] Dev Server wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 11 days 4 hours ago.
Server details
What Rust version is live on [TEST] Dev Server?
The Rust build is network protocol 2634 and build 167781, running on Linux, for [TEST] Dev Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [TEST] Dev Server, and is it up at the moment?
The last sighting of [TEST] Dev Server was 10 days 7 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 30 September 2026.
What location is listed for [TEST] Dev Server?
There is no region published for [TEST] Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 217.154.121.4:28015.
Tags
What is meant by each tag on [TEST] Dev Server?
These tags come from [TEST] Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature [TEST] Dev Server?
[TEST] Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of [TEST] Dev Server look like?
[TEST] Dev Server is offline at the moment; the last sighting was 10 days 7 hours ago.
Where does [TEST] Dev Server sit in the rankings?
Player hours over seven days put [TEST] Dev Server at #15,256, within the top 69% of the ranked field.
Rules and settings
What settings and rules apply on [TEST] Dev Server?
No gather rate appears in the name of [TEST] Dev Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join [TEST] Dev Server?
To connect, start Rust and enter client.connect 217.154.121.4:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.