Server profile
RustCommerce-POC-Inbound-Carbon
Offline, with 0 of 1 players on; ranked #16,841 of every public Rust server, the top 72%. It last wiped 32d ago.
Offline 217.119.77.167:28115 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 13:07 UTC32d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RustCommerce-POC-Inbound-Carbon look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does RustCommerce-POC-Inbound-Carbon wipe?
The record of RustCommerce-POC-Inbound-Carbon's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 32 days 23 hours ago.
About the server
On what version does RustCommerce-POC-Inbound-Carbon currently run?
Running on Linux, RustCommerce-POC-Inbound-Carbon is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RustCommerce-POC-Inbound-Carbon, and is it online?
RustCommerce-POC-Inbound-Carbon is offline at the moment; the last time it was seen was 32 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 26 September 2026.
Where does RustCommerce-POC-Inbound-Carbon run from?
A region is not published by RustCommerce-POC-Inbound-Carbon. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 217.119.77.167:28115.
Lists and tags
How should you read the tags listed for RustCommerce-POC-Inbound-Carbon?
When the game's server browser reads RustCommerce-POC-Inbound-Carbon, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustCommerce-POC-Inbound-Carbon appear?
These Rust Insights lists include RustCommerce-POC-Inbound-Carbon: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What does the population of RustCommerce-POC-Inbound-Carbon look like?
The last time RustCommerce-POC-Inbound-Carbon was seen online was 32 days 16 hours ago, and it is offline now.
How does RustCommerce-POC-Inbound-Carbon compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts RustCommerce-POC-Inbound-Carbon at #16,841, among the top 72% of all ranked servers.
Rules and settings
How is RustCommerce-POC-Inbound-Carbon configured, and what rules apply?
No gather rate appears in the name of RustCommerce-POC-Inbound-Carbon. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on RustCommerce-POC-Inbound-Carbon?
The map on RustCommerce-POC-Inbound-Carbon is procedural and the game generates it.
How to join
What is the way to join RustCommerce-POC-Inbound-Carbon?
To connect, start Rust and enter client.connect 217.119.77.167:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.