Server profile
RustCommerce-POC-Inbound
Offline, with 0 of 1 players on; ranked #16,841 of every public Rust server, the top 72%. It last wiped 31d ago.
Offline 217.119.77.167:28015 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 12:28 UTC31d ago | 0 | – | running | 0 |
| Fri 11 Sep, 09:03 UTC46d ago | – | – | 15.1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RustCommerce-POC-Inbound, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does RustCommerce-POC-Inbound wipe, and how often?
The record of RustCommerce-POC-Inbound's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 31 days 18 hours ago.
Server details
On what version does RustCommerce-POC-Inbound currently run?
Running on Linux, RustCommerce-POC-Inbound is on Rust network protocol 2633 and build 163207. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RustCommerce-POC-Inbound, and is it online?
The last sighting of RustCommerce-POC-Inbound was 31 days 11 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 18 September 2026.
What location is listed for RustCommerce-POC-Inbound?
There is no region published for RustCommerce-POC-Inbound. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 217.119.77.167:28015.
Tags
Which meanings sit behind the tags on RustCommerce-POC-Inbound?
When the game's server browser reads RustCommerce-POC-Inbound, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RustCommerce-POC-Inbound appear?
The Rust Insights lists that carry RustCommerce-POC-Inbound are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustCommerce-POC-Inbound right now, and how does that number move?
RustCommerce-POC-Inbound is offline at the moment; the last sighting was 31 days 11 hours ago.
In the ranking of Rust servers, where does RustCommerce-POC-Inbound place?
Player hours over seven days put RustCommerce-POC-Inbound at #16,841, within the top 72% of the ranked field.
Settings and rules
How is RustCommerce-POC-Inbound configured, and what rules apply?
No gather rate appears in the name of RustCommerce-POC-Inbound. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on RustCommerce-POC-Inbound?
The game generates the map on RustCommerce-POC-Inbound, which is procedural.
Join
How can you get onto RustCommerce-POC-Inbound?
Open the console with F1 in Rust and enter client.connect 217.119.77.167:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.