Server profile
[RU] #2 HMAORUST|HARDCORE
Online, with 0 of 150 players on; ranked #8,204 of every public Rust server, the top 37%. It last wiped 7d ago.
Online 217.114.180.19:28025 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 09:20 UTC, in 5d 21h. Its biweekly schedule tag · low confidence
Coming wipes
- 5d 21hWed 4 Nov, 09:20 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 19d 21hWed 18 Nov, 09:20 UTC
- 33d 21hWed 2 Dec, 09:20 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 09:20 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 19:06 UTC13d ago | 1 | halved by day 2 | 5.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [RU] #2 HMAORUST|HARDCORE?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.
How often does [RU] #2 HMAORUST|HARDCORE wipe, and on which day?
Its tag sets the prediction: too few wipes on [RU] #2 HMAORUST|HARDCORE are on record to confirm the schedule. You can expect the next wipe on Wednesday 4 November at 09:20 UTC. This world dates from 7 days 23 hours ago. Its tags carry an every-two-weeks wipe schedule.
About the server
Does [RU] #2 HMAORUST|HARDCORE hold a steady frame rate?
The 48-hour average for server fps is 222, and 174 was the lowest seen. At its highest the entity count reached 115,322: buildings, deployables and everything else. Memory use peaked at 4,007 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does [RU] #2 HMAORUST|HARDCORE currently run?
Rust network protocol 2635 and build 168909 on Linux is what [RU] #2 HMAORUST|HARDCORE runs. Joining needs your game on the same protocol, which Steam updates for you.
Has [RU] #2 HMAORUST|HARDCORE stayed online, and is it up now?
At the time of this check [RU] #2 HMAORUST|HARDCORE is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 4 October 2026.
In which location does [RU] #2 HMAORUST|HARDCORE sit?
No region tag comes from [RU] #2 HMAORUST|HARDCORE, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 217.114.180.19:28025.
Lists and tags
How should you read the tags listed for [RU] #2 HMAORUST|HARDCORE?
When the game's server browser reads [RU] #2 HMAORUST|HARDCORE, it finds these tags: gmhardcore (Game mode): Hardcore rules make the game harsher; mp150 (Max players): 150 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^h (Hardcore): This is hardcore mode from Facepunch: less help, tougher survival; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does [RU] #2 HMAORUST|HARDCORE appear?
The Rust Insights lists that carry [RU] #2 HMAORUST|HARDCORE are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What does the population of [RU] #2 HMAORUST|HARDCORE look like?
[RU] #2 HMAORUST|HARDCORE shows 0 players at the moment, against 150 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 05:00 UTC, averaging 0 players.
How does [RU] #2 HMAORUST|HARDCORE compare with other Rust servers in the ranking?
Player hours over seven days put [RU] #2 HMAORUST|HARDCORE at #8,204, within the top 37% of the ranked field.
Rules and settings
What settings and rules apply on [RU] #2 HMAORUST|HARDCORE?
No gather rate appears in the name of [RU] #2 HMAORUST|HARDCORE. The server does not publish a group limit. You get hardcore as the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on [RU] #2 HMAORUST|HARDCORE?
A procedural map of size 4,500 is what [RU] #2 HMAORUST|HARDCORE runs, generated by the game.
Join
How can you get onto [RU] #2 HMAORUST|HARDCORE?
To connect, start Rust and enter client.connect 217.114.180.19:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.