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Rust Insights

Server profile

[RU] #2 HMAORUST|HARDCORE

Online, with 0 of 150 players on; ranked #8,204 of every public Rust server, the top 37%. It last wiped 7d ago.

Filed under teams off biweekly wipes moddedoxidehardcore
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak 1
#8,204ranktop 37%
7d agolast wipebiweekly schedule
5d 21hnext wipeWed 4 Nov, 09:20 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 21h. Its biweekly schedule tag · low confidence

5.6 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 5d 21hWed 4 Nov, 09:20 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 19d 21hWed 18 Nov, 09:20 UTC
  4. 33d 21hWed 2 Dec, 09:20 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC13d ago 1 halved by day 2 5.6 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average7/200
  2. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average10/200
  3. [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average2/50
  4. РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average3/200
  5. #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average2/300
  6. [EU/SWE] Playstar - SOLO - HARDCOREEU · no group limit · biweekly · 2 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [RU] #2 HMAORUST|HARDCORE?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

How often does [RU] #2 HMAORUST|HARDCORE wipe, and on which day?

Its tag sets the prediction: too few wipes on [RU] #2 HMAORUST|HARDCORE are on record to confirm the schedule. You can expect the next wipe on Wednesday 4 November at 09:20 UTC. This world dates from 7 days 23 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

Does [RU] #2 HMAORUST|HARDCORE hold a steady frame rate?

The 48-hour average for server fps is 222, and 174 was the lowest seen. At its highest the entity count reached 115,322: buildings, deployables and everything else. Memory use peaked at 4,007 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [RU] #2 HMAORUST|HARDCORE currently run?

Rust network protocol 2635 and build 168909 on Linux is what [RU] #2 HMAORUST|HARDCORE runs. Joining needs your game on the same protocol, which Steam updates for you.

Has [RU] #2 HMAORUST|HARDCORE stayed online, and is it up now?

At the time of this check [RU] #2 HMAORUST|HARDCORE is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 4 October 2026.

In which location does [RU] #2 HMAORUST|HARDCORE sit?

No region tag comes from [RU] #2 HMAORUST|HARDCORE, though the name suggests Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 217.114.180.19:28025.

Lists and tags

How should you read the tags listed for [RU] #2 HMAORUST|HARDCORE?

When the game's server browser reads [RU] #2 HMAORUST|HARDCORE, it finds these tags: gmhardcore (Game mode): Hardcore rules make the game harsher; mp150 (Max players): 150 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^h (Hardcore): This is hardcore mode from Facepunch: less help, tougher survival; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [RU] #2 HMAORUST|HARDCORE appear?

The Rust Insights lists that carry [RU] #2 HMAORUST|HARDCORE are Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What does the population of [RU] #2 HMAORUST|HARDCORE look like?

[RU] #2 HMAORUST|HARDCORE shows 0 players at the moment, against 150 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 05:00 UTC, averaging 0 players.

How does [RU] #2 HMAORUST|HARDCORE compare with other Rust servers in the ranking?

Player hours over seven days put [RU] #2 HMAORUST|HARDCORE at #8,204, within the top 37% of the ranked field.

Rules and settings

What settings and rules apply on [RU] #2 HMAORUST|HARDCORE?

No gather rate appears in the name of [RU] #2 HMAORUST|HARDCORE. The server does not publish a group limit. You get hardcore as the game mode, Facepunch's most demanding mode. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on [RU] #2 HMAORUST|HARDCORE?

A procedural map of size 4,500 is what [RU] #2 HMAORUST|HARDCORE runs, generated by the game.

Join

How can you get onto [RU] #2 HMAORUST|HARDCORE?

To connect, start Rust and enter client.connect 217.114.180.19:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make the game harsher.
mp150
Max players 150 slots in total.
ts0
Group limit Team play is disabled.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^h
Hardcore This is hardcore mode from Facepunch: less help, tougher survival.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.