Server profile
RustEZ Dev
Online, with 0 of 100 players on; ranked #14,246 of every public Rust server, the top 64%. It last wiped 7d ago.
Online 216.39.240.123:29013 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC7d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC26d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC37d ago | 1 | halved by day 1 | 9.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RustEZ Dev, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does RustEZ Dev wipe?
RustEZ Dev wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 7 days 20 hours ago.
About the server
What does performance look like on RustEZ Dev?
The 48-hour average for server fps is 30, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 51,290. It drew as much as 3,933 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on RustEZ Dev?
Running on Linux, RustEZ Dev is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is RustEZ Dev, and is it up at the moment?
At the time of this check RustEZ Dev is online. About 6 days 21 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for RustEZ Dev?
No region is published by RustEZ Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 216.39.240.123:29013.
Tags
How should you read the tags listed for RustEZ Dev?
When the game's server browser reads RustEZ Dev, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^k (Build server): Use it to design bases and practise builds; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RustEZ Dev turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustEZ Dev: Modded Rust servers, explained, Rust build and creative servers, Creative Rust servers, live and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on RustEZ Dev right now?
At the time of this refresh, RustEZ Dev holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 0 players.
In the ranking of Rust servers, where does RustEZ Dev place?
Player hours over seven days put RustEZ Dev at #14,246, within the top 64% of the ranked field.
Settings and rules
What are the settings and rules for RustEZ Dev?
No gather rate appears in the name of RustEZ Dev. Groups can reach 8 players, which is the default in the game. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustEZ Dev?
The game generates the map on RustEZ Dev: procedural, size 3,000, seed 698477907. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to RustEZ Dev?
Open the console with F1 in Rust and enter client.connect 216.39.240.123:29013. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://rustez.com is its website.