Server profile
Test Server
Online, with 0 of 30 players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 22d ago.
Online 216.245.177.46:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, and #198 of the solo servers (top 89%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 10:53 UTC22d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:39 UTC41d ago | 1 | halved by day 2 | 19 days | 0 |
| Tue 15 Sep, 00:57 UTC44d ago | 1 | held half | 2.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Test Server look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 28 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does Test Server wipe, and how often?
Test Server wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 22 days 20 hours have passed since its current world was created.
Server
What does performance look like on Test Server?
Server fps averaged 95 over 48 hours; the lowest reading was 76. Buildings, deployables and the rest took the entity count as high as 88,251. Memory use peaked at 5,624 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Test Server?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Test Server. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Server, and is it online?
Right now Test Server is up and running. The uptime it reports puts the last restart at about 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Test Server?
A region is not published by Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 216.245.177.46:28015 is where it answers.
Server tags
Which meanings sit behind the tags on Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): It holds 30 slots; ts1 (Group limit): A team holds 1 players at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what Test Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Test Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include Test Server: Best Rust community servers and Solo Rust servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.
Population history
How many players are on Test Server right now, and how does that number move?
At the time of this refresh, Test Server holds 0 players on 30 slots. Its average over seven days comes to 0 players.
Where does Test Server sit in the rankings?
The player-hours ranking for the last seven days puts Test Server at #15,339, among the top 69% of all ranked servers. Within its solo group, the position is #198.
Rules and settings
What are the settings and rules for Test Server?
Nothing about gather rate is given in the name of Test Server. Teams are not allowed: solo play only. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
What is the map on Test Server?
Size 4,000 and seed 3513435846 define the procedural map on Test Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Test Server?
Open the console with F1 in Rust and enter client.connect 216.245.177.46:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.