Server profile
pllm-test-1
Offline, with 0 of 4 players on; ranked #15,427 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 216.243.220.242:28115 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does pllm-test-1 wipe, and on which day?
Too few wipes are on record for pllm-test-1 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 16 days 14 hours ago.
Server details
On what version does pllm-test-1 currently run?
Rust network protocol 2634 and build 167584 on Linux is what pllm-test-1 runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is pllm-test-1, and is it up at the moment?
pllm-test-1 is offline at the moment; the last time it was seen was 16 days 13 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 12 October 2026 is when Rust Insights first saw it.
What location is listed for pllm-test-1?
There is no region published for pllm-test-1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 216.243.220.242:28115.
Lists and tags
Which meanings sit behind the tags on pllm-test-1?
The tags gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what pllm-test-1 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does pllm-test-1 appear?
These Rust Insights lists include pllm-test-1: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on pllm-test-1 right now?
pllm-test-1 is offline at the moment; the last sighting was 16 days 13 hours ago.
In the ranking of Rust servers, where does pllm-test-1 place?
On player hours for the last seven days, pllm-test-1 sits at #15,427, inside the top 71% of ranked servers.
Map and rules
What settings and rules apply on pllm-test-1?
The name of pllm-test-1 does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on pllm-test-1?
A procedural map, generated by the game, is what pllm-test-1 runs.
Connecting
How do you connect to pllm-test-1?
To connect, start Rust and enter client.connect 216.243.220.242:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.