Server profile · us1
DeAnthonyForeskin
Online, with 0 of 15 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 209d ago.
Online 216.201.73.95:10000 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rustoria.co - EU East Long387/450
- Rusty Moose |EU Monthly|240/250
- [EU East] Facepunch 487/350
- [EU] Facepunch 1120/400
- Rustopia.gg - US Large40/200
- Rustafied.com - EU Long - Large77/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does DeAnthonyForeskin wipe, and how often?
An estimate from the force wipe gives the next wipe on DeAnthonyForeskin. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 209 days 1 hours have passed since its current world was created. The tags put wipes at monthly.
Server
How well does DeAnthonyForeskin perform?
Average server fps over the last 48 hours was 240, with a floor of 236. The world held a peak of 20,326 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,755 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is DeAnthonyForeskin on?
Rust network protocol 2623 and build 147729 on Linux is what DeAnthonyForeskin runs. The same protocol is required to join, and Steam takes care of updating it.
Has DeAnthonyForeskin stayed online, and is it up now?
DeAnthonyForeskin is currently reachable and online. About 4 days 3 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for DeAnthonyForeskin?
A region is not published by DeAnthonyForeskin, whose region code is us1. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 216.201.73.95:10000.
Lists and tags
What is meant by each tag on DeAnthonyForeskin?
These tags come from DeAnthonyForeskin and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2623 (Protocol): Your game must run the same version to join: the protocol is 2623; cs147729 (Build): It runs game build 147729; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus1 (Region code): The region code reads us1; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature DeAnthonyForeskin?
DeAnthonyForeskin appears among the following Rust Insights lists: Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on DeAnthonyForeskin right now?
At the time of this refresh, DeAnthonyForeskin holds 0 players on 15 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does DeAnthonyForeskin place?
Player hours over seven days put DeAnthonyForeskin at #15,318, within the top 69% of the ranked field.
Map and rules
How is DeAnthonyForeskin configured, and what rules apply?
No gather rate appears in the name of DeAnthonyForeskin. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on DeAnthonyForeskin?
Size 2,000 and seed 1001019923 define the procedural map on DeAnthonyForeskin, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to DeAnthonyForeskin?
To connect, start Rust and enter client.connect 216.201.73.95:10000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.