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Rust Insights

Server profile

Rustlab.io - US | Quads | 2x Weekly | Monday Wipes

Online, with 0 of 500 players on; ranked #5,483 of every public Rust server, the top 25%. It last wiped 4d ago.

Filed under 2x weekly wipes vanillamoddedoxide
Launch Rust and join Website
0/ 500 players now 0% full
07-day averagepeak 3
#5,483ranktop 25%
4d agolast wipeweekly schedule
2d 15hnext wipeSun 1 Nov, 03:45 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Sunday 1 November, 03:45 UTC, in 2d 15h. Weekly: 7 days after its last wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Stevious 2x Mondays | Vanilla | 10/26NA · groups of 12+ · 2x · weekly · 98 on average18/200
  2. [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 85 on average3/150
  3. [US] Stevious 2x Main | Vanilla | 10/22NA · groups of 12+ · 2x · weekly · 77 on average6/200
  4. [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |NA · groups of 8+ · 2x · weekly · 46 on average50/150
  5. [US] Rust in Peace - 2x Vanilla Mondays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 30 on average1/150
  6. BP Rust QC 2x PVP | SOLO DUO TRIO QUAD KITS SHOPNA · groups of 8+ · 2x · weekly · 5 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

How often does Rustlab.io - US | Quads | 2x Weekly | Monday Wipes wipe, and on which day?

The date for Rustlab.io - US | Quads | 2x Weekly | Monday Wipes's next wipe is an estimate, and weekly: 7 days after its last wipe provides the basis. Sunday 1 November at 03:45 UTC is when the next wipe is due. This world dates from 4 days 8 hours ago. The tags list wipes as weekly.

About the server

Does Rustlab.io - US | Quads | 2x Weekly | Monday Wipes hold a steady frame rate?

Average server fps over the last 48 hours was 225, with a floor of 170. Buildings, deployables and the rest took the entity count as high as 75,605. It drew as much as 2,250 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes on?

Running on Linux, Rustlab.io - US | Quads | 2x Weekly | Monday Wipes is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes, and is it up at the moment?

At the time of this check Rustlab.io - US | Quads | 2x Weekly | Monday Wipes is online. About 35 hours ago is when it last restarted, judged from the uptime it reports. The last 3 full days gave 71 of 72 hours up, or 99% of the time. On 25 October 2026 is when Rust Insights first saw it.

What location is listed for Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?

Rustlab.io - US | Quads | 2x Weekly | Monday Wipes publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 216.158.94.98:28018 is where it answers.

Server tags

How should you read the tags listed for Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?

When the game's server browser reads Rustlab.io - US | Quads | 2x Weekly | Monday Wipes, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?

These Rust Insights lists include Rustlab.io - US | Quads | 2x Weekly | Monday Wipes: Rust servers with a 2x gather rate, Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player counts

What does the population of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes look like?

Of its 500 slots, Rustlab.io - US | Quads | 2x Weekly | Monday Wipes currently has 0 filled. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 1 players.

How does Rustlab.io - US | Quads | 2x Weekly | Monday Wipes compare with other Rust servers in the ranking?

Player hours over seven days put Rustlab.io - US | Quads | 2x Weekly | Monday Wipes at #5,483, within the top 25% of the ranked field.

Settings and rules

How is Rustlab.io - US | Quads | 2x Weekly | Monday Wipes configured, and what rules apply?

A 2x gather rate is what the name of Rustlab.io - US | Quads | 2x Weekly | Monday Wipes states. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?

Rustlab.io - US | Quads | 2x Weekly | Monday Wipes runs a procedural map of size 3,500 with seed 2025750798, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join Rustlab.io - US | Quads | 2x Weekly | Monday Wipes?

To connect, start Rust and enter client.connect 216.158.94.98:28018 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://rustlab.io/.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.