Server profile
Rust Defensive Telemetry Lab
Offline, with 0 of 100 players on; ranked #8,541 of every public Rust server, the top 38%. It last wiped 17d ago.
Offline 216.146.25.53:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Rust Defensive Telemetry Lab wipe, and on which day?
The record of Rust Defensive Telemetry Lab's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 17 days 3 hours have passed since its current world was created.
About the server
Which Rust version is Rust Defensive Telemetry Lab on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust Defensive Telemetry Lab. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Defensive Telemetry Lab stayed online, and is it up now?
Offline at the moment, Rust Defensive Telemetry Lab was last seen 4 days 1 hours ago. The last 7 full days gave 12 of 168 hours up, or 7% of the time. Rust Insights first logged this server on 11 October 2026.
What location is listed for Rust Defensive Telemetry Lab?
No region is published by Rust Defensive Telemetry Lab. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 216.146.25.53:28015 is where it answers.
Tags
What is meant by each tag on Rust Defensive Telemetry Lab?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rust Defensive Telemetry Lab publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Rust Defensive Telemetry Lab?
The Rust Insights lists that carry Rust Defensive Telemetry Lab are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Rust Defensive Telemetry Lab right now, and how does that number move?
The last time Rust Defensive Telemetry Lab was seen online was 4 days 1 hours ago, and it is offline now. Over the past week it peaked at 2 and averaged 1 players.
Where does Rust Defensive Telemetry Lab sit in the rankings?
Player hours over seven days put Rust Defensive Telemetry Lab at #8,541, within the top 38% of the ranked field.
Rules and settings
What are the settings and rules for Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Rust Defensive Telemetry Lab?
The game generates the map on Rust Defensive Telemetry Lab, which is procedural.
Join
How do you connect to Rust Defensive Telemetry Lab?
Open the console with F1 in Rust and enter client.connect 216.146.25.53:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.