Server profile
Datawarp-Rust
Online, with 0 of 100 players on; ranked #7,390 of every public Rust server, the top 33%. It last wiped 19d ago.
Online 216.146.25.33:28015 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 04:50 UTC19d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Datawarp-Rust?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Datawarp-Rust wipe, and on which day?
Too few wipes are on record for Datawarp-Rust to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 19 days 9 hours have passed since its current world was created.
Server
How well does Datawarp-Rust perform?
Server fps averaged 109 over 48 hours; the lowest reading was 58. At its highest the entity count reached 116,772: buildings, deployables and everything else. The highest memory figure was 5,828 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Datawarp-Rust?
Running on Linux, Datawarp-Rust is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Datawarp-Rust stayed online, and is it up now?
At the time of this check Datawarp-Rust is online. About 5 days 16 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 142 of 168 hours up, or 85% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Datawarp-Rust run from?
A region is not published by Datawarp-Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 216.146.25.33:28015 is where it answers.
Server tags
What is meant by each tag on Datawarp-Rust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Datawarp-Rust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Datawarp-Rust?
These Rust Insights lists include Datawarp-Rust: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Datawarp-Rust right now?
At the time of this refresh, Datawarp-Rust holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 15:00 UTC, at 1 players on average.
How does Datawarp-Rust compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Datawarp-Rust at #7,390, among the top 33% of all ranked servers.
Rules and settings
How is Datawarp-Rust configured, and what rules apply?
The name of Datawarp-Rust does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Datawarp-Rust?
The game generates the map on Datawarp-Rust: procedural, size 4,500, seed 27944. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Datawarp-Rust?
Open the console with F1 in Rust and enter client.connect 216.146.25.33:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.