Server profile
Server_216_DevBlog
Offline, with 0 of 10 players on; ranked #15,460 of every public Rust server, the top 67%. It last wiped 36d ago.
Offline 213.5.195.22:28015 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Server_216_DevBlog wipe?
Its rhythm cannot be read yet: Server_216_DevBlog has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 36 days 18 hours ago.
About the server
Which Rust version is Server_216_DevBlog on?
The Rust build is network protocol 2180, running on Windows, for Server_216_DevBlog. Joining needs your game on the same protocol, which Steam updates for you.
Has Server_216_DevBlog stayed online, and is it up now?
Offline at the moment, Server_216_DevBlog was last seen 36 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 22 September 2026 is when Rust Insights first saw it.
Where does Server_216_DevBlog run from?
There is no region published for Server_216_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 213.5.195.22:28015.
Server tags
What is meant by each tag on Server_216_DevBlog?
When the game's server browser reads Server_216_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2180 (Protocol): To join you need the same version; protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded is its listing, because plugins or settings change how the game plays; hdf93daba (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Server_216_DevBlog appear?
The Rust Insights lists that carry Server_216_DevBlog are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Population
How many players are on Server_216_DevBlog right now, and how does that number move?
The last time Server_216_DevBlog was seen online was 36 days 18 hours ago, and it is offline now.
Where does Server_216_DevBlog sit in the rankings?
The player-hours ranking for the last seven days puts Server_216_DevBlog at #15,460, among the top 67% of all ranked servers.
Rules and settings
What are the settings and rules for Server_216_DevBlog?
Nothing about gather rate is given in the name of Server_216_DevBlog. No group limit is published. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
What is the map on Server_216_DevBlog?
The map on Server_216_DevBlog is procedural and the game generates it.
Connecting
What is the way to join Server_216_DevBlog?
To connect, start Rust and enter client.connect 213.5.195.22:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.