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Rust Insights

Server profile · fra

[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative

Online, with 2 of 50 players on; ranked #4,775 of every public Rust server, the top 22%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
2/ 50 players now 4% full
07-day averagepeak 19
#4,775ranktop 22%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152022:0007:0016:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02505007501k22:0007:0016:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days usual gap between real wipes
40% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
50% crowd held else halves by day 8

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctTue 20 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 46 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:16 UTC5d ago 5 – running 0
Tue 20 Oct, 09:49 UTC8d ago 9 held half 2.5 days 0
Thu 1 Oct, 19:20 UTC FW27d ago 2 halved by day 14 18.6 days 0
Mon 28 Sep, 11:36 UTC30d ago 8 held half 3.3 days 0
Sat 26 Sep, 15:30 UTC32d ago 5 – 1.8 days 0
Wed 23 Sep, 15:03 UTC35d ago 6 halved by day 2 3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average241/999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average40/100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average22/100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 21 on average45/150
  5. ShockRust | Build ОбновлениеEU · no group limit · 8 on average1/50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average10/50

The short version

Quick answers

From the figures on this page.

Wipe days

On [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative, what happens on wipe day?

At their busiest, its recent wipes drew 5 players on average. 46 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 8.

How often does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative wipe, and on which day?

No next wipe can be predicted for [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 23 hours ago.

Server

What does performance look like on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

Average server fps over the last 48 hours was 999, with a floor of 999. Buildings, deployables and the rest took the entity count as high as 2,253. Memory use peaked at 3,709 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

Running on Linux, [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative, and is it up at the moment?

At the time of this check [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative is online. The uptime it reports puts the last restart at about 5 days 17 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

The name of [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative points to Europe, even though no region tag is published, with fra as its region code. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 213.32.25.216:28015.

Lists and tags

What is meant by each tag on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rfra (Region code): The region code reads fra; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot is provided; ^j (Battle royale): As the zone contracts, loot and fight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Aim training servers, live, Rust build and creative servers and Creative Rust servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative right now?

Of its 50 slots, [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative currently has 2 filled. The seven-day average is 0 players, and the highest point in that week was 19. Its strongest hour in the past 48 was 19:00 UTC, with an average of 17 players.

How does [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative compare with other Rust servers in the ranking?

On player hours for the last seven days, [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative sits at #4,775, inside the top 22% of ranked servers.

Settings and rules

What settings and rules apply on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

The name of [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative does not state a gather rate. The group cap stands at 10 players. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

Which map is live on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

The game generates the map on [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative: procedural, size 6,000, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Minigames|Bedwars|Creative.

How to join

How do you connect to [EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative?

To connect, start Rust and enter client.connect 213.32.25.216:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://heatline.gg.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rfra,v2635,^c,^e,^d,^j,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts10
Group limit Team size is capped at 10.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rfra
Region code The region code reads fra.

Gameplay

^c
Creative No gathering is needed; you build whatever you want in this sandbox.
^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here, and the loot is provided.
^j
Battle royale As the zone contracts, loot and fight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.