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Rust Insights

Server profile

Fudge PvE Testserver

Offline, with 1 of ? players on; ranked #13,075 of every public Rust server, the top 60%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join Website
1/ ? players now
07-day averagepeak –
#13,075ranktop 60%
18d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days usual gap between real wipes
29% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:08 UTC14d ago 1 – running 0
Sat 10 Oct, 23:59 UTC18d ago 4 held half 3.5 days 4
Sat 10 Oct, 00:12 UTC19d ago 5 – 1 days 3
Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
Fri 2 Oct, 12:05 UTC26d ago 4+1 queue held half 2.6 days 1
Mon 28 Sep, 12:43 UTC30d ago 1 – 4 days 0
Sun 20 Sep, 15:51 UTC38d ago 1 halved by day 3 7.9 days 1
Sun 13 Sep, 13:00 UTC45d ago 3 halved by day 4 7.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average156/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average8/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Fudge PvE Testserver, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Fudge PvE Testserver wipe, and on which day?

Fudge PvE Testserver wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 18 days 11 hours ago.

About the server

What Rust version is live on Fudge PvE Testserver?

Running on Windows, Fudge PvE Testserver is on Rust network protocol 2634 and build 166586. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Fudge PvE Testserver, and is it online?

Fudge PvE Testserver is offline at the moment; the last time it was seen was 11 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Fudge PvE Testserver run from?

No region is published by Fudge PvE Testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 213.32.245.243:28317 is where it answers.

Server tags

How should you read the tags listed for Fudge PvE Testserver?

When the game's server browser reads Fudge PvE Testserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Fudge PvE Testserver turn up among the Rust Insights lists and filters?

Fudge PvE Testserver appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Fudge PvE Testserver look like?

The last time Fudge PvE Testserver was seen online was 11 days 2 hours ago, and it is offline now.

How does Fudge PvE Testserver compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Fudge PvE Testserver at #13,075, among the top 60% of all ranked servers.

Rules and settings

What settings and rules apply on Fudge PvE Testserver?

No gather rate appears in the name of Fudge PvE Testserver. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on Fudge PvE Testserver?

Fudge PvE Testserver runs a procedural map of size 4,250 with seed 128664991, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join Fudge PvE Testserver?

Open the console with F1 in Rust and enter client.connect 213.32.245.243:28317. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://fudgegaming.dk/ is its website.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.