Server profile
Fudge PvE Testserver
Offline, with 1 of ? players on; ranked #13,075 of every public Rust server, the top 60%. It last wiped 18d ago.
Offline 213.32.245.243:28317 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC14d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:59 UTC18d ago | 4 | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC19d ago | 5 | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4 | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC26d ago | 4+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC30d ago | 1 | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC38d ago | 1 | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC45d ago | 3 | halved by day 4 | 7.1 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On Fudge PvE Testserver, what happens on wipe day?
The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Fudge PvE Testserver wipe, and on which day?
Fudge PvE Testserver wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 18 days 11 hours ago.
About the server
What Rust version is live on Fudge PvE Testserver?
Running on Windows, Fudge PvE Testserver is on Rust network protocol 2634 and build 166586. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Fudge PvE Testserver, and is it online?
Fudge PvE Testserver is offline at the moment; the last time it was seen was 11 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Fudge PvE Testserver run from?
No region is published by Fudge PvE Testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 213.32.245.243:28317 is where it answers.
Server tags
How should you read the tags listed for Fudge PvE Testserver?
When the game's server browser reads Fudge PvE Testserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Fudge PvE Testserver turn up among the Rust Insights lists and filters?
Fudge PvE Testserver appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of Fudge PvE Testserver look like?
The last time Fudge PvE Testserver was seen online was 11 days 2 hours ago, and it is offline now.
How does Fudge PvE Testserver compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Fudge PvE Testserver at #13,075, among the top 60% of all ranked servers.
Rules and settings
What settings and rules apply on Fudge PvE Testserver?
No gather rate appears in the name of Fudge PvE Testserver. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Fudge PvE Testserver?
Fudge PvE Testserver runs a procedural map of size 4,250 with seed 128664991, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join Fudge PvE Testserver?
Open the console with F1 in Rust and enter client.connect 213.32.245.243:28317. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://fudgegaming.dk/ is its website.