Server profile
Rust Testserver [DEV MODE]
Offline, with 1 of 10 players on; ranked #13,043 of every public Rust server. It last wiped 45d ago.
Offline 213.244.62.17:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rust Testserver [DEV MODE] wipe, and how often?
Its rhythm cannot be read yet: Rust Testserver [DEV MODE] has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 45 days 23 hours ago.
About the server
On what version does Rust Testserver [DEV MODE] currently run?
Rust network protocol 2633 and build 163794 on Windows is what Rust Testserver [DEV MODE] runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rust Testserver [DEV MODE], and is it up at the moment?
The last sighting of Rust Testserver [DEV MODE] was 45 days 10 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Rust Testserver [DEV MODE]?
A region is not published by Rust Testserver [DEV MODE]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 213.244.62.17:28015.
Lists and tags
Which meanings sit behind the tags on Rust Testserver [DEV MODE]?
These tags come from Rust Testserver [DEV MODE] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Rust Testserver [DEV MODE] turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Testserver [DEV MODE] are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Rust Testserver [DEV MODE] right now?
Rust Testserver [DEV MODE] was last seen 45 days 10 hours ago and is offline right now.
In the ranking of Rust servers, where does Rust Testserver [DEV MODE] place?
Player hours over seven days put Rust Testserver [DEV MODE] at #13,043, within the top – of the ranked field.
Map and rules
What settings and rules apply on Rust Testserver [DEV MODE]?
No gather rate appears in the name of Rust Testserver [DEV MODE]. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust Testserver [DEV MODE]?
A procedural map, generated by the game, is what Rust Testserver [DEV MODE] runs.
Connecting
How do you connect to Rust Testserver [DEV MODE]?
Type client.connect 213.244.62.17:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.