Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,048 of every public Rust server, the top 58%. It last wiped 17d ago.
Offline 213.226.127.71:27015 checked 7d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does IKS[211 Devblog] wipe, and how often?
The record of IKS[211 Devblog]'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 17 days 2 hours ago.
Server
On what version does IKS[211 Devblog] currently run?
Running on Windows, IKS[211 Devblog] is on Rust network protocol 2164. The same protocol is required to join, and Steam takes care of updating it.
Has IKS[211 Devblog] stayed online, and is it up now?
Offline at the moment, IKS[211 Devblog] was last seen 7 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 22 October 2026.
Where does IKS[211 Devblog] run from?
A region is not published by IKS[211 Devblog]. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 213.226.127.71:27015.
Lists and tags
Which meanings sit behind the tags on IKS[211 Devblog]?
The tags mp10 (Max players): 10 slots in total; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags are what IKS[211 Devblog] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Player counts
How many players are on IKS[211 Devblog] right now?
The last time IKS[211 Devblog] was seen online was 7 days 5 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.
Where does IKS[211 Devblog] sit in the rankings?
On player hours for the last seven days, IKS[211 Devblog] sits at #13,048, inside the top 58% of ranked servers.
Settings and rules
What are the settings and rules for IKS[211 Devblog]?
The name of IKS[211 Devblog] does not state a gather rate. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
Connecting
What is the way to join IKS[211 Devblog]?
To connect, start Rust and enter client.connect 213.226.127.71:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.