Server profile
4Netplayers Rust Server
Online, with 0 of 10 players on; ranked #6,180 of every public Rust server, the top 28%. It last wiped 4d ago.
Online 213.202.205.35:21200 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does 4Netplayers Rust Server wipe?
Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 4 days 16 hours ago.
Server details
What does performance look like on 4Netplayers Rust Server?
Server fps averaged 30 over 48 hours; the lowest reading was 26. At its highest the entity count reached 90,107: buildings, deployables and everything else. The highest memory figure was 2,490 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is 4Netplayers Rust Server on?
Running on Linux, 4Netplayers Rust Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for 4Netplayers Rust Server, and is it online?
At the time of this check 4Netplayers Rust Server is online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 4 full days gave 95 of 96 hours up, or 99% of the time. The first record Rust Insights has of it is 24 October 2026.
In which location does 4Netplayers Rust Server sit?
A region is not published by 4Netplayers Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.202.205.35:21200 is where it answers.
Server tags
How should you read the tags listed for 4Netplayers Rust Server?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of 4Netplayers Rust Server look like?
4Netplayers Rust Server shows 0 players at the moment, against 10 slots. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 1 players.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
On player hours for the last seven days, 4Netplayers Rust Server sits at #6,180, inside the top 28% of ranked servers.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 213.202.205.35:21200. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.