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Rust Insights

Server profile

Dannabell@4Netplayers

Online, with 0 of 10 players on; ranked #4,172 of every public Rust server, the top 19%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#4,172ranktop 19%
27d agolast wipeno schedule published
7d 2hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average153/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average95/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average251/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

What does Dannabell@4Netplayers look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

On what schedule does Dannabell@4Netplayers wipe?

The only wipe on Dannabell@4Netplayers is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 21 hours ago.

Server details

How well does Dannabell@4Netplayers perform?

Server fps averaged 30 over 48 hours; the lowest reading was 28. The world held a peak of 148,593 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,925 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Dannabell@4Netplayers?

Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. The same protocol is required to join, and Steam takes care of updating it.

Has Dannabell@4Netplayers stayed online, and is it up now?

At the time of this check Dannabell@4Netplayers is online. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Dannabell@4Netplayers sit?

No region is published by Dannabell@4Netplayers. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 213.202.205.23:21300.

Tags

How should you read the tags listed for Dannabell@4Netplayers?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Dannabell@4Netplayers publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Dannabell@4Netplayers appear?

Dannabell@4Netplayers appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of Dannabell@4Netplayers look like?

At the time of this refresh, Dannabell@4Netplayers holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.

How does Dannabell@4Netplayers compare with other Rust servers in the ranking?

On player hours for the last seven days, Dannabell@4Netplayers sits at #4,172, inside the top 19% of ranked servers.

Settings and rules

How is Dannabell@4Netplayers configured, and what rules apply?

No gather rate appears in the name of Dannabell@4Netplayers. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Dannabell@4Netplayers?

Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto Dannabell@4Netplayers?

To connect, start Rust and enter client.connect 213.202.205.23:21300 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.