Server profile
Dannabell@4Netplayers
Online, with 0 of 10 players on; ranked #4,172 of every public Rust server, the top 19%. It last wiped 27d ago.
Online 213.202.205.23:21300 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Dannabell@4Netplayers look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.
On what schedule does Dannabell@4Netplayers wipe?
The only wipe on Dannabell@4Netplayers is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 27 days 21 hours ago.
Server details
How well does Dannabell@4Netplayers perform?
Server fps averaged 30 over 48 hours; the lowest reading was 28. The world held a peak of 148,593 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,925 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Dannabell@4Netplayers?
Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. The same protocol is required to join, and Steam takes care of updating it.
Has Dannabell@4Netplayers stayed online, and is it up now?
At the time of this check Dannabell@4Netplayers is online. The uptime it reports puts the last restart at about 3 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Dannabell@4Netplayers sit?
No region is published by Dannabell@4Netplayers. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 213.202.205.23:21300.
Tags
How should you read the tags listed for Dannabell@4Netplayers?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Dannabell@4Netplayers publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Dannabell@4Netplayers appear?
Dannabell@4Netplayers appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What does the population of Dannabell@4Netplayers look like?
At the time of this refresh, Dannabell@4Netplayers holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.
How does Dannabell@4Netplayers compare with other Rust servers in the ranking?
On player hours for the last seven days, Dannabell@4Netplayers sits at #4,172, inside the top 19% of ranked servers.
Settings and rules
How is Dannabell@4Netplayers configured, and what rules apply?
No gather rate appears in the name of Dannabell@4Netplayers. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Dannabell@4Netplayers?
Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto Dannabell@4Netplayers?
To connect, start Rust and enter client.connect 213.202.205.23:21300 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.