Server profile
4Netplayers-5400HalleinGoesRust
Online, with 0 of 10 players on; ranked #6,597 of every public Rust server, the top 30%. It last wiped 22d ago.
Online 213.202.203.53:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC22d ago | 3 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at 4Netplayers-5400HalleinGoesRust?
Recent wipes peaked at 3 players on average. 25 hours after the latest wipe, the crowd peaked.
On what schedule does 4Netplayers-5400HalleinGoesRust wipe?
Its rhythm cannot be read yet: 4Netplayers-5400HalleinGoesRust has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 days 7 hours ago.
Server details
How well does 4Netplayers-5400HalleinGoesRust perform?
Average server fps over the last 48 hours was 28, with a floor of 21. Buildings, deployables and the rest took the entity count as high as 823,093. The highest memory figure was 9,730 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is 4Netplayers-5400HalleinGoesRust on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers-5400HalleinGoesRust runs. Joining needs your game on the same protocol, which Steam updates for you.
Has 4Netplayers-5400HalleinGoesRust stayed online, and is it up now?
Right now 4Netplayers-5400HalleinGoesRust is up and running. Going by the uptime figure it gives, its last restart was around 40 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. The first record Rust Insights has of it is 6 October 2026.
In which location does 4Netplayers-5400HalleinGoesRust sit?
There is no region published for 4Netplayers-5400HalleinGoesRust. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 213.202.203.53:28015.
Server tags
What is meant by each tag on 4Netplayers-5400HalleinGoesRust?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what 4Netplayers-5400HalleinGoesRust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers-5400HalleinGoesRust turn up among the Rust Insights lists and filters?
4Netplayers-5400HalleinGoesRust appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of 4Netplayers-5400HalleinGoesRust look like?
4Netplayers-5400HalleinGoesRust shows 0 players at the moment, against 10 slots. The seven-day average is 0 players, and the highest point in that week was 2.
How does 4Netplayers-5400HalleinGoesRust compare with other Rust servers in the ranking?
Player hours over seven days put 4Netplayers-5400HalleinGoesRust at #6,597, within the top 30% of the ranked field.
Map and rules
How is 4Netplayers-5400HalleinGoesRust configured, and what rules apply?
No gather rate appears in the name of 4Netplayers-5400HalleinGoesRust. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers-5400HalleinGoesRust?
The game generates the map on 4Netplayers-5400HalleinGoesRust: procedural, size 4,500, seed 1234567890. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto 4Netplayers-5400HalleinGoesRust?
Open the console with F1 in Rust and enter client.connect 213.202.203.53:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.