Server profile
Local Staging Test
Offline, with 0 of 10 players on; ranked #16,608 of every public Rust server, the top 70%. It last wiped 28d ago.
Offline 213.193.252.202:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Local Staging Test wipe, and how often?
The record of Local Staging Test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 10 hours ago.
Server
On what version does Local Staging Test currently run?
Rust network protocol 2634 and build 166427 on Windows is what Local Staging Test runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Staging Test, and is it up at the moment?
Local Staging Test is offline at the moment; the last time it was seen was 27 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 1 October 2026.
What location is listed for Local Staging Test?
No region is published by Local Staging Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 213.193.252.202:28015.
Server tags
How should you read the tags listed for Local Staging Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166427 (Build): It runs game build 166427; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Local Staging Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Local Staging Test?
These Rust Insights lists include Local Staging Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Local Staging Test right now, and how does that number move?
The last time Local Staging Test was seen online was 27 days 21 hours ago, and it is offline now.
How does Local Staging Test compare with other Rust servers in the ranking?
Player hours over seven days put Local Staging Test at #16,608, within the top 70% of the ranked field.
Map and rules
What settings and rules apply on Local Staging Test?
No gather rate appears in the name of Local Staging Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on Local Staging Test?
A procedural map, generated by the game, is what Local Staging Test runs.
Connecting
How do you connect to Local Staging Test?
To connect, start Rust and enter client.connect 213.193.252.202:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.