Server profile
Combat Local - Carbon Dev
Offline, with 1 of 10 players on; ranked #11,596 of every public Rust server, the top 52%. It last wiped 4d ago.
Offline 213.182.203.76:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Combat Local - Carbon Dev wipe, and how often?
The record of Combat Local - Carbon Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 4 days ago.
Server
What Rust version is live on Combat Local - Carbon Dev?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Combat Local - Carbon Dev. You can only join if your game is on the same protocol; Steam handles that update.
Has Combat Local - Carbon Dev stayed online, and is it up now?
The last sighting of Combat Local - Carbon Dev was 3 days 19 hours ago, and it is offline at present. The last 3 full days gave 0 of 72 hours up, or 0% of the time. The first record Rust Insights has of it is 24 October 2026.
Where does Combat Local - Carbon Dev run from?
There is no region published for Combat Local - Carbon Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.182.203.76:28015 is where it answers.
Server tags
What is meant by each tag on Combat Local - Carbon Dev?
When the game's server browser reads Combat Local - Carbon Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Combat Local - Carbon Dev turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Combat Local - Carbon Dev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of Combat Local - Carbon Dev look like?
The last time Combat Local - Carbon Dev was seen online was 3 days 19 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does Combat Local - Carbon Dev place?
The player-hours ranking for the last seven days puts Combat Local - Carbon Dev at #11,596, among the top 52% of all ranked servers.
Settings and rules
What settings and rules apply on Combat Local - Carbon Dev?
Nothing about gather rate is given in the name of Combat Local - Carbon Dev. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Connecting
How can you get onto Combat Local - Carbon Dev?
Open the console with F1 in Rust and enter client.connect 213.182.203.76:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.