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Rust Insights

Server profile

Combat Local - Carbon Dev

Offline, with 1 of 10 players on; ranked #11,596 of every public Rust server, the top 52%. It last wiped 4d ago.

Filed under moddedcarbon
Launch Rust and join
1/ 10 players now 10% full
17-day averagepeak 1
#11,596ranktop 52%
4d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Note: Top 52% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average185/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average139/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average138/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average42/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does Combat Local - Carbon Dev wipe, and how often?

The record of Combat Local - Carbon Dev's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 4 days ago.

Server

What Rust version is live on Combat Local - Carbon Dev?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Combat Local - Carbon Dev. You can only join if your game is on the same protocol; Steam handles that update.

Has Combat Local - Carbon Dev stayed online, and is it up now?

The last sighting of Combat Local - Carbon Dev was 3 days 19 hours ago, and it is offline at present. The last 3 full days gave 0 of 72 hours up, or 0% of the time. The first record Rust Insights has of it is 24 October 2026.

Where does Combat Local - Carbon Dev run from?

There is no region published for Combat Local - Carbon Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 213.182.203.76:28015 is where it answers.

Server tags

What is meant by each tag on Combat Local - Carbon Dev?

When the game's server browser reads Combat Local - Carbon Dev, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Combat Local - Carbon Dev turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Combat Local - Carbon Dev are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of Combat Local - Carbon Dev look like?

The last time Combat Local - Carbon Dev was seen online was 3 days 19 hours ago, and it is offline now. A weekly average of 1 players goes with a peak of 1.

In the ranking of Rust servers, where does Combat Local - Carbon Dev place?

The player-hours ranking for the last seven days puts Combat Local - Carbon Dev at #11,596, among the top 52% of all ranked servers.

Settings and rules

What settings and rules apply on Combat Local - Carbon Dev?

Nothing about gather rate is given in the name of Combat Local - Carbon Dev. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Connecting

How can you get onto Combat Local - Carbon Dev?

Open the console with F1 in Rust and enter client.connect 213.182.203.76:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.