Server profile
DyingManRust
Offline, with 0 of 50 players on; ranked #15,917 of every public Rust server, the top 69%. It last wiped 103d ago.
Offline 213.166.84.23:28080 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does DyingManRust wipe?
Too few wipes are on record for DyingManRust to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 103 days 2 hours ago.
Server details
What Rust version is live on DyingManRust?
Rust network protocol 2631 and build 158240 on Windows is what DyingManRust runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for DyingManRust, and is it online?
Offline at the moment, DyingManRust was last seen 26 days 12 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 15 September 2026.
Where does DyingManRust run from?
There is no region published for DyingManRust. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 213.166.84.23:28080.
Tags
What is meant by each tag on DyingManRust?
These tags come from DyingManRust and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): Matching versions are required, and the protocol is 2631; cs158240 (Build): It runs game build 158240; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does DyingManRust appear?
The Rust Insights lists that carry DyingManRust are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of DyingManRust look like?
DyingManRust is offline at the moment; the last sighting was 26 days 12 hours ago.
How does DyingManRust compare with other Rust servers in the ranking?
On player hours for the last seven days, DyingManRust sits at #15,917, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on DyingManRust?
The name of DyingManRust does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on DyingManRust?
Size 2,000 and seed 481981 define the procedural map on DyingManRust, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How can you get onto DyingManRust?
To connect, start Rust and enter client.connect 213.166.84.23:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.