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Rust Insights

Server profile

Server WorldHosts.fun

Online, with 0 of 100 players on; ranked #6,186 of every public Rust server, the top 28%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 2
#6,186ranktop 28%
11d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 16:51 UTC11d ago 2 – running 1
Fri 2 Oct, 10:47 UTC27d ago 1 held half 16.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average144/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average198/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average83/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average227/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average346/350

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Server WorldHosts.fun?

Recent wipes peaked at 2 players on average. 21 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does Server WorldHosts.fun wipe, and on which day?

Too few wipes are on record for Server WorldHosts.fun to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 11 days 1 hours ago.

Server details

Does Server WorldHosts.fun hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. At its highest the entity count reached 50,527: buildings, deployables and everything else. Memory use peaked at 3,654 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Server WorldHosts.fun on?

Rust network protocol 2635 and build 167781 on Linux is what Server WorldHosts.fun runs. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Server WorldHosts.fun, and is it up at the moment?

Server WorldHosts.fun is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 3 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Server WorldHosts.fun run from?

No region is published by Server WorldHosts.fun. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 213.152.43.100:28775.

Lists and tags

Which meanings sit behind the tags on Server WorldHosts.fun?

These tags come from Server WorldHosts.fun and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Server WorldHosts.fun?

Server WorldHosts.fun appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on Server WorldHosts.fun right now?

Server WorldHosts.fun shows 0 players at the moment, against 100 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 04:00 UTC, at 1 players on average.

Where does Server WorldHosts.fun sit in the rankings?

On player hours for the last seven days, Server WorldHosts.fun sits at #6,186, inside the top 28% of ranked servers.

Map and rules

How is Server WorldHosts.fun configured, and what rules apply?

Nothing about gather rate is given in the name of Server WorldHosts.fun. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Server WorldHosts.fun?

The game generates the map on Server WorldHosts.fun: procedural, size 3,000, seed 1516584419. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join Server WorldHosts.fun?

Open the console with F1 in Rust and enter client.connect 213.152.43.100:28775. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://worldhosts.fun is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.