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Rust Insights

Server profile

Rust Paradise DEV Server

Offline, with 0 of 3 players on; ranked #14,326 of every public Rust server, the top 64%. It last wiped 23d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 3 players now 0% full
07-day averagepeak 1
#14,326ranktop 64%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75116:0017:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020016:0017:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct29 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days usual gap between real wipes
100% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:03 UTC23d ago 1 – running 0
Thu 1 Oct, 17:55 UTC FW27d ago 0 – 3.9 days 1
Mon 28 Sep, 15:39 UTC30d ago 1 – 3.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average182/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average108/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average75/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average38/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rust Paradise DEV Server, what happens on wipe day?

Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.

How often does Rust Paradise DEV Server wipe, and on which day?

No next wipe can be predicted for Rust Paradise DEV Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 23 days 23 hours have passed since its current world was created.

About the server

What does performance look like on Rust Paradise DEV Server?

Average server fps over the last 48 hours was 190, with a floor of 190. The world held a peak of 94,215 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,709 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on Rust Paradise DEV Server?

Rust network protocol 2635 and build 168909 on Linux is what Rust Paradise DEV Server runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Paradise DEV Server, and is it online?

Rust Paradise DEV Server is offline at the moment; the last time it was seen was 43 hours ago. Going by the uptime figure it gives, its last restart was around 6 minutes ago. The last 7 full days gave 3 of 168 hours up, or 2% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Rust Paradise DEV Server sit?

A region is not published by Rust Paradise DEV Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.87.212.84:27002.

Lists and tags

What is meant by each tag on Rust Paradise DEV Server?

These tags come from Rust Paradise DEV Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): The slot count is 3; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rust Paradise DEV Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rust Paradise DEV Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Rust Paradise DEV Server right now?

Rust Paradise DEV Server is offline at the moment; the last sighting was 43 hours ago. A weekly average of 0 players goes with a peak of 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does Rust Paradise DEV Server place?

The player-hours ranking for the last seven days puts Rust Paradise DEV Server at #14,326, among the top 64% of all ranked servers.

Rules and settings

What are the settings and rules for Rust Paradise DEV Server?

No gather rate appears in the name of Rust Paradise DEV Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Rust Paradise DEV Server?

The game generates the map on Rust Paradise DEV Server: procedural, size 4,250, seed 1636364137. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Rust Paradise DEV Server?

Open the console with F1 in Rust and enter client.connect 212.87.212.84:27002. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp3
Max players The slot count is 3.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.