Source: every five minutes, from the Steam server list.
AveragePeakWipe
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.9 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Tue 20 OctTue 20 OctTue 20 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 07:46 UTC21h ago
–
–
running
0
Wed 28 Oct, 19:49 UTC1d ago
–
–
–
0
Tue 20 Oct, 20:33 UTC9d ago
2
halved by day 2
8 days
0
Tue 20 Oct, 13:00 UTC9d ago
2
–
0.3 days
1
Tue 20 Oct, 05:18 UTC9d ago
1
–
0.3 days
1
Mon 19 Oct, 07:31 UTC10d ago
1
–
0.9 days
0
Sun 18 Oct, 05:45 UTC11d ago
1
–
1.1 days
0
Sat 17 Oct, 09:36 UTC12d ago
1
–
0.8 days
0
Thu 15 Oct, 17:40 UTC14d ago
1
–
1.7 days
0
Thu 15 Oct, 02:34 UTC15d ago
1
–
0.6 days
0
Wed 14 Oct, 09:46 UTC15d ago
1
–
0.7 days
1
Tue 13 Oct, 21:38 UTC16d ago
1
–
0.5 days
0
Tue 13 Oct, 11:42 UTC16d ago
1
–
0.4 days
0
Tue 13 Oct, 04:35 UTC17d ago
1
–
0.3 days
0
Mon 12 Oct, 22:06 UTC17d ago
1
–
0.3 days
0
Sun 11 Oct, 22:30 UTC18d ago
2
–
1 days
0
Tue 6 Oct, 09:08 UTC23d ago
1
held half
5.6 days
1
Thu 1 Oct, 17:50 UTCFW28d ago
1
held half
4.6 days
0
Tue 29 Sep, 18:10 UTC30d ago
1
–
2 days
1
Mon 28 Sep, 14:50 UTC31d ago
1
–
1.1 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
On CrazyRust Test Server, what happens on wipe day?
At their busiest, its recent wipes drew 2 players on average. 40 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
When does CrazyRust Test Server wipe, and how often?
CrazyRust Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 21 hours ago.
Server details
How well does CrazyRust Test Server perform?
Average server fps over the last 48 hours was 240, with a floor of 237. At its highest the entity count reached 11,093: buildings, deployables and everything else. It drew as much as 2,352 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does CrazyRust Test Server currently run?
Running on Linux, CrazyRust Test Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has CrazyRust Test Server stayed online, and is it up now?
Right now CrazyRust Test Server is up and running. The uptime it reports puts the last restart at about 4 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does CrazyRust Test Server sit?
There is no region published for CrazyRust Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 212.73.137.6:28017.
Lists and tags
How should you read the tags listed for CrazyRust Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what CrazyRust Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does CrazyRust Test Server appear?
The Rust Insights lists that carry CrazyRust Test Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of CrazyRust Test Server look like?
At the time of this refresh, CrazyRust Test Server holds 0 players on 40 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 22:00 UTC, averaging 1 players.
How does CrazyRust Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, CrazyRust Test Server sits at #7,523, inside the top 34% of ranked servers.
Map and rules
What are the settings and rules for CrazyRust Test Server?
No gather rate appears in the name of CrazyRust Test Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on CrazyRust Test Server?
The game generates the map on CrazyRust Test Server: procedural, size 4,000, seed 671800176. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
What is the way to join CrazyRust Test Server?
Open the console with F1 in Rust and enter client.connect 212.73.137.6:28017. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://srkhost.eu/.
The small print
Server tags
What each one means.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp40
Max playersThe slot count is 40.
ts8
Group limitThis is the game default: 8 per team at most.
v2635
ProtocolYour game must run the same version to join: the protocol is 2635.
cs168909
BuildBuild 168909 is what it runs.
ptrak
NetworkingRakNet handles the network layer, as it does by default.
$r?
Region codeNo region code is set.
Mods and access
^o
OxideA plugin framework, Oxide (uMod), is in use.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.