Server profile
ServerName
Offline, with 0 of 5 players on; ranked #15,317 of every public Rust server, the top 70%. It last wiped 14d ago.
Offline 212.46.33.86:28015 checked 10d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does ServerName wipe, and on which day?
Too few wipes are on record for ServerName to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 14 days 17 hours ago.
Server
On what version does ServerName currently run?
The Rust build is network protocol 2634 and build 167781, running on Windows, for ServerName. Joining needs your game on the same protocol, which Steam updates for you.
Has ServerName stayed online, and is it up now?
ServerName is offline at the moment; the last time it was seen was 10 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 18 October 2026.
In which location does ServerName sit?
No region is published by ServerName. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 212.46.33.86:28015.
Tags
How should you read the tags listed for ServerName?
These tags come from ServerName and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does ServerName appear?
ServerName appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of ServerName look like?
ServerName is offline at the moment; the last sighting was 10 days 18 hours ago.
Where does ServerName sit in the rankings?
The player-hours ranking for the last seven days puts ServerName at #15,317, among the top 70% of all ranked servers.
Rules and settings
How is ServerName configured, and what rules apply?
The name of ServerName does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on ServerName?
The game generates the map on ServerName, which is procedural.
Connecting
How can you get onto ServerName?
Type client.connect 212.46.33.86:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.