Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,075 of every public Rust server, the top 60%. It last wiped 16d ago.
Offline 212.46.33.104:27015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 23 hours ago.
Server
What Rust version is live on IKS[211 Devblog]?
The Rust build is network protocol 2164, running on Windows, for IKS[211 Devblog]. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for IKS[211 Devblog], and is it online?
The last sighting of IKS[211 Devblog] was 11 days 13 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 18 October 2026.
What location is listed for IKS[211 Devblog]?
No region is published by IKS[211 Devblog]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 212.46.33.104:27015.
Lists and tags
Which meanings sit behind the tags on IKS[211 Devblog]?
These tags come from IKS[211 Devblog] and are read by the game's server browser: mp10 (Max players): It holds 10 slots; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
The Rust Insights lists that carry IKS[211 Devblog] are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Population
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] is offline at the moment; the last sighting was 11 days 13 hours ago.
Where does IKS[211 Devblog] sit in the rankings?
On player hours for the last seven days, IKS[211 Devblog] sits at #13,075, inside the top 60% of ranked servers.
Map and rules
What settings and rules apply on IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Anti-cheat: VAC, from Valve, is off.
How to join
How can you get onto IKS[211 Devblog]?
Open the console with F1 in Rust and enter client.connect 212.46.33.104:27015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.