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Rust Insights

Server profile · EU

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE

Online, with 1 of 100 players on; ranked #3,798 of every public Rust server, the top 17%. It last wiped 6d ago.

Filed under 5x weekly wipes moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 100 players now 1% full
17-day averagepeak 3
#3,798ranktop 17% · #1397 in EU
6d agolast wipeweekly schedule
4hnext wipeThu 29 Oct, 18:18 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 29 October, 18:18 UTC, in 4h. Every Thursday at 18:18 UTC · high confidence

7 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
80% crowd held else halves by day 6

Coming wipes

  1. 4hThu 29 Oct, 18:18 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 18:18 UTC
  4. 21d 4hThu 19 Nov, 18:18 UTC
  5. 28d 4hThu 26 Nov, 18:18 UTC
  6. 35d 5hThu 3 Dec, 19:00 UTCFW
  7. 42d 4hThu 10 Dec, 18:18 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:18 UTC6d ago 3 – running 0
Thu 15 Oct, 18:18 UTC13d ago 3 halved by day 6 7 days 1
Thu 8 Oct, 18:18 UTC20d ago 3 held half 7 days 0
Thu 1 Oct, 17:44 UTC FW27d ago 4 held half 7 days 3
Thu 24 Sep, 18:18 UTC34d ago 3 held half 7 days 2
Thu 17 Sep, 18:18 UTC41d ago 3 held half 7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPEEU · groups of 40+ · 5x · weekly · 80 on average75/200
  2. Atlas - EU 5x | No BPs | KitsEU · groups of 20+ · 5x · weekly · 64 on average118/150
  3. Классика x5 для НОВИЧКОВ |Loot+|BigBoyRust|EU · groups of 8+ · 5x · weekly · 39 on average31/300
  4. SYNDICATE #2 NOLIMIT [X5 | CLANS | LOOT+ | TP | FPS+] 27.10EU · groups of 90+ · 5x · weekly · 33 on average47/200
  5. BURP RUST #3 NOLIMIT [X5|TP|KIT|LOOT+] WIPE 27.10EU · groups of 30+ · 5x · weekly · 5 on average5/150
  6. AP RUST X5 НовосибирскEU · groups of 20+ · 5x · weekly · 4 on average4/150

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 80% of its recent wipes. Otherwise, half the peak was lost by day 6.

When does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wipe, and how often?

On DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, wipes are scheduled every Thursday at 18:18 UTC. You can expect the next wipe on Thursday 29 October at 18:18 UTC. 6 days 19 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.

About the server

How well does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE perform?

Average server fps over the last 48 hours was 50, with a floor of 48. At its highest the entity count reached 113,311: buildings, deployables and everything else. The highest memory figure was 3,991 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, and is it up at the moment?

At the time of this check DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is online. About 9 hours ago is when it last restarted, judged from the uptime it reports. It spent 154 of the last 7 full days' 168 hours up, 92% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run from?

With its EU tag, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 212.4.138.244:28015.

Tags

What is meant by each tag on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

These tags come from DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files this server under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE turn up among the Rust Insights lists and filters?

These Rust Insights lists include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE: 5x Rust servers, explained, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.

Player counts

What does the population of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE look like?

At the time of this refresh, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE holds 1 players on 100 slots. The seven-day average is 1 players, and the highest point in that week was 3. Look at the last 48 hours and the peak hour is 14:00 UTC, at 2 players on average.

How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE compare with other Rust servers in the ranking?

DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE holds #3,798 for player hours over the last seven days, #1,397 in Europe and in the top 17% of all ranked servers.

Settings and rules

What are the settings and rules for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

Going by its name, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE gathers at 5x. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

Size 4,250 and seed 1337 define the procedural map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?

To connect, start Rust and enter client.connect 212.4.138.244:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://dzrust.eu/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.