Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #13,645 of every public Rust server, the top 61%. It last wiped 27d ago.
Offline 212.3.159.147:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does TroubleChute wipe, and on which day?
Too few wipes are on record for TroubleChute to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 27 days 5 hours have passed since its current world was created.
About the server
Which Rust version is TroubleChute on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for TroubleChute. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TroubleChute, and is it online?
Offline at the moment, TroubleChute was last seen 5 days 1 hours ago. It spent 0 of the last 5 full days' 120 hours up, 0% of the time. The first record Rust Insights has of it is 24 October 2026.
In which location does TroubleChute sit?
No region is published by TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 212.3.159.147:28015.
Server tags
How should you read the tags listed for TroubleChute?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what TroubleChute publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now?
TroubleChute was last seen 5 days 1 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 1 players.
How does TroubleChute compare with other Rust servers in the ranking?
On player hours for the last seven days, TroubleChute sits at #13,645, inside the top 61% of ranked servers.
Map and rules
What settings and rules apply on TroubleChute?
The name of TroubleChute does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
Connecting
How do you connect to TroubleChute?
To connect, start Rust and enter client.connect 212.3.159.147:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.