Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #11,982 of every public Rust server, the top 54%. It last wiped 26d ago.
Offline 212.3.142.44:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TroubleChute wipe, and how often?
The record of TroubleChute's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 4 hours ago.
Server details
Which Rust version is TroubleChute on?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TroubleChute, and is it online?
TroubleChute is offline at the moment; the last time it was seen was 3 days 8 hours ago. It spent 0 of the last 2 full days' 48 hours up, 0% of the time. On 25 October 2026 is when Rust Insights first saw it.
What location is listed for TroubleChute?
A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 212.3.142.44:28015 is where it answers.
Server tags
What is meant by each tag on TroubleChute?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon are what TroubleChute publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on TroubleChute right now?
TroubleChute was last seen 3 days 8 hours ago and is offline right now. A weekly average of 1 players goes with a peak of 1.
In the ranking of Rust servers, where does TroubleChute place?
The player-hours ranking for the last seven days puts TroubleChute at #11,982, among the top 54% of all ranked servers.
Settings and rules
What are the settings and rules for TroubleChute?
No gather rate appears in the name of TroubleChute. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
How to join
What is the way to join TroubleChute?
Type client.connect 212.3.142.44:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.