Server profile
TroubleChute
Offline, with 1 of 10 players on; ranked #13,224 of every public Rust server. It last wiped 51d ago.
Offline 212.3.128.35:28015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TroubleChute wipe, and on which day?
The record of TroubleChute's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 51 days 6 hours ago.
About the server
What Rust version is live on TroubleChute?
The Rust build is network protocol 2633 and build 164530, running on Windows, for TroubleChute. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TroubleChute, and is it online?
TroubleChute is offline at the moment; the last time it was seen was 37 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 20 September 2026.
Where does TroubleChute run from?
No region is published by TroubleChute. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 212.3.128.35:28015.
Server tags
How should you read the tags listed for TroubleChute?
When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TroubleChute appear?
The Rust Insights lists that carry TroubleChute are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on TroubleChute right now?
The last time TroubleChute was seen online was 37 days 6 hours ago, and it is offline now.
In the ranking of Rust servers, where does TroubleChute place?
Player hours over seven days put TroubleChute at #13,224, within the top – of the ranked field.
Map and rules
What are the settings and rules for TroubleChute?
Nothing about gather rate is given in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on TroubleChute?
A procedural map, generated by the game, is what TroubleChute runs.
How to join
How can you get onto TroubleChute?
To connect, start Rust and enter client.connect 212.3.128.35:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.