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Rust Insights

Server profile · EU

Magic World #1 - Long (Classic x1 | Vanilla)

Online, with 0 of 300 players on; ranked #1,966 of every public Rust server, the top 9%. It last wiped 22d ago.

Filed under 1x monthly wipes vanillaoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 300 players now 0% full
27-day averagepeak 10
#1,966ranktop 9% · #763 in EU
22d agolast wipemonthly schedule
7d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246802:0011:0020:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608002:0011:0020:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

3.8 days usual gap between real wipes
11 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 07:01 UTC22d ago 9 – running 1
Fri 2 Oct, 11:29 UTC26d ago 13 held half 3.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average138/200
  2. Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average117/200
  3. [EU East] Facepunch 4EU · groups of 8+ · monthly · 174 on average45/350
  4. [EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average116/400
  5. Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average67/100
  6. Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 125 on average28/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Magic World #1 - Long (Classic x1 | Vanilla)?

At their busiest, its recent wipes drew 11 players on average. 12 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and how often?

Each month Magic World #1 - Long (Classic x1 | Vanilla) wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 22 days 17 hours ago. The tags put wipes at monthly.

Server

How well does Magic World #1 - Long (Classic x1 | Vanilla) perform?

Average server fps over the last 48 hours was 33, with a floor of 23. The world held a peak of 227,596 entities, counting buildings, deployables and all the rest. It drew as much as 5,317 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Magic World #1 - Long (Classic x1 | Vanilla) currently run?

Running on Windows, Magic World #1 - Long (Classic x1 | Vanilla) is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it up at the moment?

At the time of this check Magic World #1 - Long (Classic x1 | Vanilla) is online. About 22 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Magic World #1 - Long (Classic x1 | Vanilla)?

With its EU tag, Magic World #1 - Long (Classic x1 | Vanilla) lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 212.22.93.15:28024 is where it answers.

Server tags

How should you read the tags listed for Magic World #1 - Long (Classic x1 | Vanilla)?

These tags come from Magic World #1 - Long (Classic x1 | Vanilla) and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): The slot count is 300; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): Its browser listing sits under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Magic World #1 - Long (Classic x1 | Vanilla) turn up among the Rust Insights lists and filters?

Magic World #1 - Long (Classic x1 | Vanilla) appears among the following Rust Insights lists: Best Rust community servers, Rust servers in Europe and Vanilla Rust servers. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

Population history

How many players are on Magic World #1 - Long (Classic x1 | Vanilla) right now?

Magic World #1 - Long (Classic x1 | Vanilla) shows 0 players at the moment, against 300 slots. A weekly average of 2 players goes with a peak of 10. The busiest point of the last 48 hours fell at 13:00 UTC, averaging 6 players.

In the ranking of Rust servers, where does Magic World #1 - Long (Classic x1 | Vanilla) place?

In Europe, Magic World #1 - Long (Classic x1 | Vanilla) is #763; across all ranked servers it is #1,966 on seven-day player hours, in the top 9%.

Map and rules

How is Magic World #1 - Long (Classic x1 | Vanilla) configured, and what rules apply?

Going by its name, Magic World #1 - Long (Classic x1 | Vanilla) gathers at 1x. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

Which map is live on Magic World #1 - Long (Classic x1 | Vanilla)?

The game generates the map on Magic World #1 - Long (Classic x1 | Vanilla): procedural, size 4,500, seed 1615018777. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join Magic World #1 - Long (Classic x1 | Vanilla)?

Type client.connect 212.22.93.15:28024 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://magic-world.gamestores.app.

The small print

Server tags

What each one means.

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp300
Max players The slot count is 300.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EU
Europe Its browser listing sits under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.