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Rust Insights

Server profile

Penguin Paradise

Online, with 2 of 20 players on; ranked #6,124 of every public Rust server, the top 28%. It last wiped 27d ago.

Filed under teams off moddedcarbonhardcore
Launch Rust and join
2/ 20 players now 10% full
07-day averagepeak 3
#6,124ranktop 28%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5201:0010:0019:0004:0013:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020001:0010:0019:0004:0013:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.7 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 08:20 UTC4d ago 3 – running 2
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 22.6 days 1
Sat 26 Sep, 23:47 UTC32d ago 2 held half 4.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average6/100
  2. Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average5/50
  3. Alone & AfraidOC · no group limit · biweekly · 2 on average1/50
  4. [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average2/50
  5. TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
  6. ShockRust | Blue | NoLimitno group limit · 156 on average37/500

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Penguin Paradise look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 41 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what schedule does Penguin Paradise wipe?

No next wipe can be predicted for Penguin Paradise, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 5 hours have passed since its current world was created.

Server details

Does Penguin Paradise hold a steady frame rate?

Server fps averaged 92 over 48 hours; the lowest reading was 48. Buildings, deployables and the rest took the entity count as high as 425,027. It drew as much as 6,181 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Penguin Paradise?

Rust network protocol 2635 and build 168909 on Linux is what Penguin Paradise runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Penguin Paradise, and is it online?

At the time of this check Penguin Paradise is online. The uptime it reports puts the last restart at about 1 hours ago. The last 7 full days gave 144 of 168 hours up, or 86% of the time. On 17 September 2026 is when Rust Insights first saw it.

In which location does Penguin Paradise sit?

No region is published by Penguin Paradise. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 212.192.28.174:28019.

Lists and tags

What is meant by each tag on Penguin Paradise?

These tags come from Penguin Paradise and are read by the game's server browser: gmhardcore (Game mode): Harsher rules apply here: hardcore; mp20 (Max players): The slot count is 20; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^h (Hardcore): This is hardcore mode from Facepunch: less help, tougher survival; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Penguin Paradise?

These Rust Insights lists include Penguin Paradise: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.

Player counts

How many players are on Penguin Paradise right now, and how does that number move?

Of its 20 slots, Penguin Paradise currently has 2 filled. The seven-day average is 0 players, and the highest point in that week was 3. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.

How does Penguin Paradise compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Penguin Paradise at #6,124, among the top 28% of all ranked servers.

Map and rules

How is Penguin Paradise configured, and what rules apply?

No gather rate appears in the name of Penguin Paradise. The server does not publish a group limit. hardcore is the game mode, The hardest mode Facepunch offers. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on Penguin Paradise?

The game generates the map on Penguin Paradise: procedural, size 6,000.

Connecting

How can you get onto Penguin Paradise?

To connect, start Rust and enter client.connect 212.192.28.174:28019 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode Harsher rules apply here: hardcore.
mp20
Max players The slot count is 20.
ts0
Group limit Team play is disabled.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Difficulty

^h
Hardcore This is hardcore mode from Facepunch: less help, tougher survival.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.