Server profile
[ BR/LATAM ] WarDogs Rust | PVE+
Online, with 0 of 50 players on; ranked #4,250 of every public Rust server, the top 19%. It last wiped 27d ago.
Online 212.18.114.104:27588 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does [ BR/LATAM ] WarDogs Rust | PVE+ wipe, and how often?
An estimate from the force wipe gives the next wipe on [ BR/LATAM ] WarDogs Rust | PVE+. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 27 days 10 hours ago. Its tags state a monthly wipe schedule.
Server
Does [ BR/LATAM ] WarDogs Rust | PVE+ hold a steady frame rate?
Average server fps over the last 48 hours was 21, with a floor of 5. At its highest the entity count reached 101,005: buildings, deployables and everything else. It drew as much as 3,778 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [ BR/LATAM ] WarDogs Rust | PVE+ on?
Rust network protocol 2635 and build 168909 on Linux is what [ BR/LATAM ] WarDogs Rust | PVE+ runs. You can only join if your game is on the same protocol; Steam handles that update.
Has [ BR/LATAM ] WarDogs Rust | PVE+ stayed online, and is it up now?
At the time of this check [ BR/LATAM ] WarDogs Rust | PVE+ is online. Going by the uptime figure it gives, its last restart was around 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 21 October 2026 is when Rust Insights first saw it.
Where does [ BR/LATAM ] WarDogs Rust | PVE+ run from?
[ BR/LATAM ] WarDogs Rust | PVE+ publishes no region tag, but South America is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 212.18.114.104:27588.
Lists and tags
What is meant by each tag on [ BR/LATAM ] WarDogs Rust | PVE+?
These tags come from [ BR/LATAM ] WarDogs Rust | PVE+ and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [ BR/LATAM ] WarDogs Rust | PVE+?
[ BR/LATAM ] WarDogs Rust | PVE+ appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on [ BR/LATAM ] WarDogs Rust | PVE+ right now, and how does that number move?
At the time of this refresh, [ BR/LATAM ] WarDogs Rust | PVE+ holds 0 players on 50 slots. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 3 players.
Where does [ BR/LATAM ] WarDogs Rust | PVE+ sit in the rankings?
Player hours over seven days put [ BR/LATAM ] WarDogs Rust | PVE+ at #4,250, within the top 19% of the ranked field.
Rules and settings
What settings and rules apply on [ BR/LATAM ] WarDogs Rust | PVE+?
The name of [ BR/LATAM ] WarDogs Rust | PVE+ does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on [ BR/LATAM ] WarDogs Rust | PVE+?
The game generates the map on [ BR/LATAM ] WarDogs Rust | PVE+: procedural, size 4,000, seed 2019754195. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto [ BR/LATAM ] WarDogs Rust | PVE+?
Open the console with F1 in Rust and enter client.connect 212.18.114.104:27588. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/zbYv4T6KR7.